Vulkan: Difference between revisions

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*{{adj|4}}
*{{adj|4}}
*{{hla|4}} (since version 1.3, released in May 16, 2020)
*{{hla|4}} (since version 1.3, released in May 16, 2020)
{{note|Vulkan is enable by the launch option {{code|-vulkan}}}}   
{{note|Vulkan is enable by the launch option {{code|-vulkan}}, or by using {{code|-gamepadui}} in all {{hl2|2}} games and {{portal|2}}.}}   


==See also==
==See also==

Revision as of 09:36, 22 February 2024

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Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.

Most games will usually have Vulkan disabled by default for compatibility reasons (with older GPUs) or possibly to avoiding bugs or performance issues that sometime may happen even on high-end hardware, except in Portal with RTX Portal with RTX which is enabled by default.

Games that supports Vulkan:

Note.pngNote:Vulkan is enable by the launch option -vulkan, or by using -gamepadui in all Half-Life 2 Half-Life 2 games and Portal Portal.

See also

External links