$notint: Difference between revisions
		
		
		
		
		
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{{  | {{langsp|title=$notint}}  | ||
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]  | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]  | ||
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.  | '''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.  | ||
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==Syntax==  | ==Syntax==  | ||
  '''$notint	<[[Boolean|bool]]>'''  |   '''$notint	<[[Boolean|bool]]>'''  | ||
Revision as of 13:24, 11 January 2024
$notint is a material shader parameter available in 
 and 
 for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$allowdiffusemodulation in other games.Syntax
$notint <bool>