He/SDK Docs: Difference between revisions
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Revision as of 01:23, 4 January 2024

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This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
מודינג | יצירה, ארגון ושחרור פרוייקט הסורס שלך |
עיצוב שלבים | המפות הן העולם התלת מימדי בו הכל קורה |
תכנות | A mod's C++ code defines the way its world and game rules behave |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
עיצוב תלת מימד | Models are the detailed 3D objects that appear in the game world |
חומרים | Textures and shaders are combined in Source to create materials |
סאונד | Quality audio adds a fourth dimension to your world |
חלקיקים | Effects like smoke, sparks, blood and fire are created with particles |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
כוריאוגרפיה | Direct your digital actors' performances with choreographed scenes |
Filmmaker | Create movies inside the Source Engine. |
מדריכים | Step-by-step guides on a variety of topics |
טכנולוגיה | In-depth discussion of Source's features |
מילון מונחים | Explanations for terms you may encounter |
Official Tools | Official tools made by Valve for their games. |
כלים מגוף שלישי | Useful developer tools created by the community |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |