$lightmap: Difference between revisions
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Warning:
Tip:
VRAD has a -dumppropmaps option, which will create external TGA versions of the generated static prop lightmaps which can be converted to VTF and manually defined as a $lightmap.
Note:Archived rest of page history of page template:warning model lightmaps
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{{This is a|s2|shader=VertexLitGeneric|name=$lightmap|game=Source 2013 MP|game1=Garry's Mod}} It defines a lightmap to be used to light the [[MDL (Source 1)|MDL]] model's material, instead of the per-vertex lighting used by [[prop_static]] or point lighting used by other models. | {{This is a|s2|shader=VertexLitGeneric|name=$lightmap|game=Source 2013 MP|game1=Garry's Mod}} | ||
It defines a lightmap to be used to light the [[MDL (Source 1)|MDL]] model's material, instead of the per-vertex lighting used by [[prop_static]] or point lighting used by other models. | |||
This parameter does not usually need to be added manually, as [[VRAD]] will generate model lightmaps automatically if {{mono|generatelightmaps}} is enabled for the [[prop_static]] and {{mono|-StaticPropLighting}} is enabled in [[VRAD]]. Nonetheless, it can still be added manually, such as for using a lightmap on a [[prop_dynamic]], or if a [[prop_static]] has multiple materials (as [[VRAD]] can only generate lightmaps for the first material. | This parameter does not usually need to be added manually, as [[VRAD]] will generate model lightmaps automatically if {{mono|generatelightmaps}} is enabled for the [[prop_static]] and {{mono|-StaticPropLighting}} is enabled in [[VRAD]]. Nonetheless, it can still be added manually, such as for using a lightmap on a [[prop_dynamic]], or if a [[prop_static]] has multiple materials (as [[VRAD]] can only generate lightmaps for the first material. |
Revision as of 17:49, 31 December 2023
$lightmap
is a s2 available in Source 2013 Multiplayer and
Garry's Mod.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Source 2013 MP}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Source 2013 Multiplayer.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It defines a lightmap to be used to light the MDL model's material, instead of the per-vertex lighting used by prop_static or point lighting used by other models.
This parameter does not usually need to be added manually, as VRAD will generate model lightmaps automatically if generatelightmaps is enabled for the prop_static and -StaticPropLighting is enabled in VRAD. Nonetheless, it can still be added manually, such as for using a lightmap on a prop_dynamic, or if a prop_static has multiple materials (as VRAD can only generate lightmaps for the first material.


Todo: What about converting static prop lightmaps from already-compiled maps? They are stored as PPL files, which have a slightly different header from VTF or TGA.
VMT syntax
$lightmap <texture>
Limitations and caveats

