Source 2004: Difference between revisions

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{{src04|4}} is the original build of the {{Source|3.1}} engine that {{hl2|3.1}}, {{hls|3.1}} and {{css|3.1}} shipped with. It was succeeded by the {{src06|3.1}} engine branch with the release of {{hl2ep1|3.1}}.  
{{src04|4}} is the original build of the {{Source|3.1}} engine that {{hl2|3.1}}, {{hls|3.1}} and {{css|3.1}} shipped with. It was succeeded by the {{src06|3.1}} engine branch with the release of {{hl2ep1|3.1}}.  


No current [[Valve]] titles hosted on [[Steam]] use this branch, and it is outdated.
No current [[Valve]] titles hosted on [[Steam]] use this particular engine branch as it is outdated.


One game, {{vtmb|4}}, currently on [[Steam]], still runs on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and [[BSP]] version 17, as well as being the first Source game to use [[Bink]] for its startup video. {{sineps|4}} also likely used the last?{{confirm}} build of Source 2004, or possibly an early version of the Source 2006 branch previously used by {{hl2lc|2}}, combined with Source 2004 code{{confirm}}, which contains few commands related to the [[HDR|HDR Rendering]] which was non-functional (<code>"mat_hdr_enabled"</code>).
{{vtmb|4}} still runs on a custom version of the engine, similar to the engine used in the Half-Life 2 Beta leak. However, it uses a proprietary texture format and [[BSP]] version 17.
 
{{sineps|4}} also likely used the last?{{confirm}} build of Source 2004, or possibly an early version of the Source 2006 branch previously used by {{hl2lc|2}}, combined with Source 2004 code{{confirm}}, which contains few commands related to the [[HDR|HDR Rendering]] which was non-functional (<code>"mat_hdr_enabled"</code>).


== Availability ==
== Availability ==
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== Usage ==
== Usage ==
Here are the games that currently runs on {{src04|4}}, or previously runs on prior to it being upgraded to newer branches:
The following titles either currently use Source 2004, or used it at one point in time:


=== Valve ===
=== Valve ===

Revision as of 02:14, 29 November 2023

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Source 2004 Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One.

No current Valve titles hosted on Steam use this particular engine branch as it is outdated.

Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines still runs on a custom version of the engine, similar to the engine used in the Half-Life 2 Beta leak. However, it uses a proprietary texture format and BSP version 17.

SiN Episodes SiN Episodes also likely used the last?[confirm] build of Source 2004, or possibly an early version of the Source 2006 branch previously used by Half-Life 2: Lost Coast Half-Life 2: Lost Coast, combined with Source 2004 code[confirm], which contains few commands related to the HDR Rendering which was non-functional ("mat_hdr_enabled").

Availability

Source code for this branch is no longer available. Most Valve games introduced with Source 2004 are now currently using Source 2013 Singleplayer or Source 2013 Multiplayer.

Usage

The following titles either currently use Source 2004, or used it at one point in time:

Valve

Third-Party