Source 2004: Difference between revisions
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One game, {{vtmb|4}}, currently on [[Steam]], still runs on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and [[BSP]] version 17, as well as being the first Source game to use [[Bink]] for its startup video. {{sineps|4}} also likely used the last?{{confirm}} build of Source 2004, or possibly an early version of the Source 2006 branch previously used by {{hl2lc|2}}, combined with Source 2004 code{{confirm}}, which contains few commands related to the [[HDR|HDR Rendering]] which was non-functional (<code>"mat_hdr_enabled"</code>). | One game, {{vtmb|4}}, currently on [[Steam]], still runs on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and [[BSP]] version 17, as well as being the first Source game to use [[Bink]] for its startup video. {{sineps|4}} also likely used the last?{{confirm}} build of Source 2004, or possibly an early version of the Source 2006 branch previously used by {{hl2lc|2}}, combined with Source 2004 code{{confirm}}, which contains few commands related to the [[HDR|HDR Rendering]] which was non-functional (<code>"mat_hdr_enabled"</code>). | ||
== Availability | == Availability == | ||
Source code for this branch is '''no longer available'''. | Source code for this branch is '''no longer available'''. Most Valve games introduced with {{src04|3.1}} are now currently using {{src13sp|3.1}} or {{src13mp|3.1}}. | ||
Most Valve games introduced with {{src04|3.1}} are now currently using {{src13sp|3.1}} or {{src13mp|3.1}}. | |||
== Usage == | |||
Here are the games that currently runs on {{src04|4}}, or previously runs on prior to it being upgraded to newer branches: | Here are the games that currently runs on {{src04|4}}, or previously runs on prior to it being upgraded to newer branches: | ||
Revision as of 02:10, 29 November 2023
Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One.
No current Valve titles hosted on Steam use this branch, and it is outdated.
One game, Vampire: The Masquerade – Bloodlines, currently on Steam, still runs on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and BSP version 17, as well as being the first Source game to use Bink for its startup video.
SiN Episodes also likely used the last?[confirm] build of Source 2004, or possibly an early version of the Source 2006 branch previously used by
Half-Life 2: Lost Coast, combined with Source 2004 code[confirm], which contains few commands related to the HDR Rendering which was non-functional (
"mat_hdr_enabled"
).
Availability
Source code for this branch is no longer available. Most Valve games introduced with Source 2004 are now currently using Source 2013 Singleplayer or Source 2013 Multiplayer.
Usage
Here are the games that currently runs on Source 2004, or previously runs on prior to it being upgraded to newer branches:
Valve
- 2004
Counter-Strike: Source (Formerly) - Now uses Source 2013 Multiplayer.
- 2004
Half-Life: Source (Formerly) - Now uses Source 2013 Singleplayer.
- 2004
Half-Life 2 (Formerly) - Now uses Source 2013 Singleplayer.
- 2004
Half-Life 2: Deathmatch (Formerly) - Now uses Source 2013 Multiplayer.
Third-Party
- 2004
Vampire: The Masquerade – Bloodlines (Beta version)
- 2005
Half-Life 2 - Xbox only.
- 2006
SiN Episodes