$cdmaterials: Difference between revisions
		
		
		
		
		
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 Tip:Material filenames are defined by the reference mesh (
Tip:Material filenames are defined by the reference mesh (
 Tip:By default, models can have no more than 32 different material search paths.
Tip:By default, models can have no more than 32 different material search paths.
		
	
| SirYodaJedi (talk | contribs) m (only in Sorse) | mNo edit summary | ||
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| {{src|only}} | {{src|only}} | ||
| {{for|{{goldsrc|4.1}}|{{ent|$cdtexture}}}} | {{for|{{goldsrc|4.1}}|{{ent|$cdtexture}}}} | ||
| {{This is a|c0|name=$cdmaterials}} It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | |||
| It is traditional to specify the <code>\models</code> subfolder before any others. | It is traditional to specify the <code>\models</code> subfolder before any others. | ||
Revision as of 12:06, 22 September 2023
For  GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.$cdmaterials  is a   c0  available in all  Source games. It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
 Source games. It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.
It is traditional to specify the \models subfolder before any others.
 Tip:Material filenames are defined by the reference mesh (
Tip:Material filenames are defined by the reference mesh ($body or $model). Tip:By default, models can have no more than 32 different material search paths.
Tip:By default, models can have no more than 32 different material search paths.Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"


























