Func breakable (GoldSrc): Difference between revisions
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{{lang|Func breakable (GoldSource Engine)}} | {{lang|Func breakable (GoldSource Engine)}} | ||
{{EntityTabs|func_breakable|goldsrc=1|source=1|main=source}} | {{EntityTabs|func_breakable|goldsrc=1|source=1|main=source}} | ||
{{ | {{This is a|name=func_breakable|e2|engine=1}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | ||
== Key Values == | == Key Values == | ||
Revision as of 00:14, 9 September 2023
func_breakable is an e2 available in all Template:1 games.Template:1 topicon
- The
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Key Values
See {{Hl1 kv breakable}} page history.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Minimum light level (_minlight) <float>
- Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.
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Flags
- Only Trigger : [1]
- Touch : [2]
- Pressure : [4]
- Instant Crowbar : [256]