PBR (Strata shader): Difference between revisions
m (→Basics) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Language subpage}}{{ | {{Language subpage}}{{format|PBR|engine={{strata|4.1}}|type=s0}} It uses many different texture maps to create a more accurate simulation of light. | ||
{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}} | {{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}} |
Revision as of 08:57, 16 August 2023
Template:Format It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumpframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration
Transparency
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor