PBR (Strata shader): Difference between revisions

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{{Language subpage}}{{Shader|PBR|engine={{strata|4.1}}}} It uses many different texture maps to create a more accurate simulation of light.
{{Language subpage}}{{format|PBR|engine={{strata|4.1}}|type=s0}} It uses many different texture maps to create a more accurate simulation of light.


{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}
{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}

Revision as of 08:57, 16 August 2023