PBR (Strata shader): Difference between revisions
m (→Flashlight=) |
m (→Lighting: assuming this is a typo and it's not actually called bumbframe) |
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Line 46: | Line 46: | ||
{{MatParam|$bumbframe|int|Frame to use if $bumpmap is animated.}} | {{MatParam|$bumbframe|int|Frame to use if $bumpmap is animated.}} | ||
{{MatParam|$bumpmap2|texture|Sets the normal map to blend to (new way of setting normalmap)}} | {{MatParam|$bumpmap2|texture|Sets the normal map to blend to (new way of setting normalmap)}} | ||
{{MatParam|$ | {{MatParam|$bumpframe2|int|Frame to use if $bumpmap2 is animated.}} | ||
{{MatParam|$normaltexture|texture|Normal map texture (deprecated, use $bumpmap)}} | {{MatParam|$normaltexture|texture|Normal map texture (deprecated, use $bumpmap)}} | ||
{{MatParam|$emissiontexture|texture|Allows setting an emission texture. Enabled self illumination.}} | {{MatParam|$emissiontexture|texture|Allows setting an emission texture. Enabled self illumination.}} |
Revision as of 04:31, 11 August 2023

PBR
It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
$basetexture
$basetexture2
$flags
$flags_defined
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumpframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration
Transparency
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor