PBR (Strata shader): Difference between revisions
m (→Reflection) |
m (→Flashlight=) |
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{{MatParam|$srgbtint|color|Tint value to be applied when running on new-style srgb parts}} | {{MatParam|$srgbtint|color|Tint value to be applied when running on new-style srgb parts}} | ||
==Flashlight=== | ===Flashlight=== | ||
{{MatParam|$flashlighttexture|texture|Flashlight spotlight shape texture (default is effects/flashlight001)}} | {{MatParam|$flashlighttexture|texture|Flashlight spotlight shape texture (default is effects/flashlight001)}} | ||
{{MatParam|$flashlighttextureframe|int|Animation frame to use if $flashlighttexture is animated}} | {{MatParam|$flashlighttextureframe|int|Animation frame to use if $flashlighttexture is animated}} |
Revision as of 10:18, 3 August 2023

PBR
It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
$basetexture
$basetexture2
$flags
$flags_defined
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumbframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration
Transparency
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor