Team Fortress 2/Docs/Level Design: Difference between revisions
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This article focuses on {{tf2|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]]. | This article focuses on {{tf2|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]]. | ||
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== Getting Started == | == Getting Started == | ||
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* [[Team Fortress 2/Design Theme/Dustbowl|Dustbowl]] | * [[Team Fortress 2/Design Theme/Dustbowl|Dustbowl]] | ||
* [[Team Fortress 2/Design Theme/Sawmill|Sawmill]] | * [[Team Fortress 2/Design Theme/Sawmill|Sawmill]] | ||
* [[ | * [[Hydro (Tf2 design theme)|Hydro]] | ||
* [[Payload Design Theory|Payload]] | * [[Payload Design Theory|Payload]] | ||
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=== Goal Systems === | === Goal Systems === | ||
* [[TF2/ | * [[TF2/Making an Arena_map|Arena]] | ||
* [[TF2/ | * [[TF2/Creating a Capture_Point|Control Points]] | ||
* [[ | * [[/Flag Based Goal Systems|Flags]] | ||
* [[Team Fortress 2/King of the Hill|King of the Hill]] | * [[Team Fortress 2/King of the Hill|King of the Hill]] | ||
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | * [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | ||
* [[TF2/ | * [[TF2/Creating a Payload_Map|Payload Goal System]] | ||
* [[TF2/ | * [[TF2/Territorial Control|Territorial Control]] | ||
* [[TF2/PASSTime|PASS Time]] | * [[TF2/PASSTime|PASS Time]] | ||
* [[Team Fortress 2/Player Destruction|Player Destruction]] | * [[Team Fortress 2/Player Destruction|Player Destruction]] | ||
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* [https://store.steampowered.com/app/440 Get the game] | * [https://store.steampowered.com/app/440 Get the game] | ||
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Revision as of 08:42, 24 June 2023
This article focuses on Team Fortress 2 Level Design. For general mapping tutorials, see Category:Level Design.
Getting StartedThemesConstructing ElementsBasic ElementsSpawnrooms
Goal Systems
Environmental HazardsBots |
Custom ModesTricks & Effects
References
External Links
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