Sawmill - Design Theme
Introduction
This article will go through the design theme used in Team Fortress 2 map koth_sawmill
Environment
Location
This theme is mostly only an exterior theme. Buildings tend to be open rather than being full interior. The settings used are wood workshops and wood storages in the middle of a forest.
Textures
Outside, the ground is most likely grass or dirt. The texture that is used for this is nature/blendgroundtograss008
The buildings are made out of wood or metal, with a wood or metal roof. Textures that are used are:
1. wood/grain_elevator_silo_10b for buildings around the blue spawn room
2. metal/wall025 for the roofs of these buildings
3. wood/grain_elevator_facade_14c for some other buildings
4. metal/wall027b for the roofs of these buildings
5 wood/wood_wall002 for the main control point room (uses the metal/wall025 texture for the roof)
The spawnrooms use the textures:
concrete/concretewall011c and concrete/concretewall011b
Models
Most models are found in the props_forest and prop_foliage folders including pine trees, logs, saw blades, barrels, planks etc.
Particles
Name | Description and Notes |
---|---|
env_rain_001
|
Rain particles found in Sawmill. |
env_rain_002_256
|
Alternative rain particles. |
env_rain_ripples
|
Ripple effect for water found in Sawmill. |
waterfall_bottommist
|
Waterfall particles. |
waterfall_bottomsplash
|
Waterfall particles. |
waterfall_bottomwaves
|
Waterfall particles. |
waterfall_mist
|
Waterfall particles. |
waterfall_rocksplash
|
Waterfall particles. |
waterfall_rocksplash_2
|
Waterfall particles. |
waterfall_sides
|
Waterfall particles. |
water_objectwake
|
Ripple effect for water. |