Weapon cubemap: Difference between revisions
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Tip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in
Left 4 Dead 2 or the AWP in
CS:GO, as alternative.
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)
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* {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition | * {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition | ||
* {{p2ce}} implemented natively | * {{p2ce}} implemented natively | ||
{{tip|If your game does not have | {{tip|If your game does not have {{mono|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}} or the AWP in {{csgo|2|nt=1}}, as alternative.}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|2}}.]] | [[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|2}}.]] | ||
This entity gives the player a set of spheres ( | This entity gives the player a set of spheres ({{mono|models/shadertest/envballs.mdl}}), each with different reflective surfaces. It is used for checking [[cubemaps]]. | ||
The commands to receive the | The commands to receive the {{mono|weapon_cubemap}} (typed into the console) is either {{ent|impulse|81}} or {{mono|give weapon_cubemap}}. | ||
These commands are considered cheats, meaning that {{ent|sv_cheats}} or developer mode must be enabled for them to work. | These commands are considered cheats, meaning that {{ent|sv_cheats}} or developer mode must be enabled for them to work. | ||
You can switch to this weapon (after having received it) by typing | You can switch to this weapon (after having received it) by typing {{mono|use weapon_cubemap}}. | ||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing | {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{mono|bind "X" "impulse 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}} |
Revision as of 07:14, 2 June 2023
Template:Entity
It is also available in some newer games through mods:
Counter-Strike Global Offensive - by TopHattWaffle and Zool Smith
Left 4 Dead 2 - by MrFunreal
Portal 2 does have it in a working condition
implemented natively



Entity Description

weapon_cubemap in
Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.
