Weapon cubemap: Difference between revisions

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* {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition
* {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition
* {{p2ce}} implemented natively
* {{p2ce}} implemented natively
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}}
{{tip|If your game does not have {{mono|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}} or the AWP in {{csgo|2|nt=1}}, as alternative.}}


==Entity Description==
==Entity Description==
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|2}}.]]
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|2}}.]]
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]].
This entity gives the player a set of spheres ({{mono|models/shadertest/envballs.mdl}}), each with different reflective surfaces. It is used for checking [[cubemaps]].


The commands to receive the <code>weapon_cubemap</code> (typed into the console) is either {{ent|impulse|81}} or <code>give weapon_cubemap</code>.
The commands to receive the {{mono|weapon_cubemap}} (typed into the console) is either {{ent|impulse|81}} or {{mono|give weapon_cubemap}}.
These commands are considered cheats, meaning that {{ent|sv_cheats}} or developer mode must be enabled for them to work.
These commands are considered cheats, meaning that {{ent|sv_cheats}} or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>.
You can switch to this weapon (after having received it) by typing {{mono|use weapon_cubemap}}.


{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"; "use weapon_cubemap"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{mono|bind "X" "impulse 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}

Revision as of 07:14, 2 June 2023

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Template:Entity It is also available in some newer games through mods:

Tip.pngTip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in Left 4 Dead 2 Left 4 Dead 2 or the AWP in Counter-Strike: Global Offensive CS:GO, as alternative.

Entity Description

weapon_cubemap in Counter-Strike: Source Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.

The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)