It/SDK Docs: Difference between revisions

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{{Language subpage|title=Documentazione SDK}}__NOTOC____NOEDITSECTION__
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{{updatetranslation:it}}
{{Updatetranslation}}
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<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px">
<caption>[[File:Source-logo.png|400px|link=|Source]]
<caption>[[File:Source-logo.png|400px|link=]]
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:it|Scaricare e Installare]]&ensp;·&ensp;[[:Category:Source SDK FAQ:it|Frequently Asked Questions]]&ensp;·&ensp;[[Source SDK Release Notes:it|Note di Rilascio]] ([[Source SDK Release Notes|en]])'''</p></caption>
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation|Scaricare e Installare]]&ensp;·&ensp;[[:Category:Source SDK FAQ|Frequently Asked Questions]]&ensp;·&ensp;[[Source SDK Release Notes|Note di Rilascio]] ([[Source SDK Release Notes|en]])'''</p></caption>


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<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:it|Modding]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''[[:category:Modding|Modding]]'''</td>
<td style="text-align:center;{{border-radius|0 8px 0 0}};">Crea, organizza e rilascia il tuo proggetto [[Source:it|<span style=color:#E1E0DF>Source</span>]].</td>
<td style="text-align:center;border-radius:0 8px 0 0">Crea, organizza e rilascia il tuo proggetto [[Source|<span style=color:#E1E0DF>Source</span>]].</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Level Design:it|Level Design]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Level Design|Level Design]]'''</td>
<td style="text-align:center;">Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.</td>
<td style="text-align:center;">Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Programming:it|Programmazione]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Programming|Programmazione]]'''</td>
<td style="text-align:center;">Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti.</td>
<td style="text-align:center;">Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:it|Scripting]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Scripting|Scripting]]'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:it|<span style=color:#E1E0DF>entities</span>]].</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Modeling:it|Modellazione]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Modeling|Modellazione]]'''</td>
<td style="text-align:center;">Tutto quello che c'è da sapere sulla modellazione per il Source.</td>
<td style="text-align:center;">Tutto quello che c'è da sapere sulla modellazione per il Source.</td>
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</tr>
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<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Material System:it|Sistema dei Materiali]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Material System|Sistema dei Materiali]]'''</td>
<td style="text-align:center;">Le [[Texture:it|<span style=color:#E1E0DF>textures</span>]] e gli [[Shader:it|<span style=color:#E1E0DF>shaders</span>]] sono combinati nel Source per creare [[Material:it|<span style=color:#E1E0DF>materiali</span>]].</td>
<td style="text-align:center;">Le [[Texture|<span style=color:#E1E0DF>textures</span>]] e gli [[Shader|<span style=color:#E1E0DF>shaders</span>]] sono combinati nel Source per creare [[Material|<span style=color:#E1E0DF>materiali</span>]].</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Sound System:it|Sistema dei Suoni]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Sound System|Sistema dei Suoni]]'''</td>
<td style="text-align:center;">La documentazione sul sistema sonoro del Source.</td>
<td style="text-align:center;">La documentazione sul sistema sonoro del Source.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:it|Particles]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Particle_System|Particles]]'''</td>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:it|<span style=color:#E1E0DF>particles</span>]].</td>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]].</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:it|Artificial Intelligence]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:AI|Artificial Intelligence]]'''</td>
<td style="text-align:center;">AI controls the behaviour of all but the simplest of [[NPC:it|<span style=color:#E1E0DF>NPC</span>]] actions.</td>
<td style="text-align:center;">AI controls the behaviour of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Choreography:it|Coreografia]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Choreography|Coreografia]]'''</td>
<td style="text-align:center;">Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.</td>
<td style="text-align:center;">Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.</td>
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<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:it|Filmmaker]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td>
<td style="text-align:center;">Create movies inside the [[Source:it|<span style=color:#E1E0DF>Source Engine</span>]].</td>
<td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:it|Tutorials]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Tutorials|Tutorials]]'''</td>
<td style="text-align:center;">Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.</td>
<td style="text-align:center;">Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Technical:it|Aspetti tecnici]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:category:Technical|Aspetti tecnici]]'''</td>
<td style="text-align:center;">Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2.</td>
<td style="text-align:center;">Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:it|Glossario]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Glossary|Glossario]]'''</td>
<td style="text-align:center;">Spiegazione dei termini più comuni.</td>
<td style="text-align:center;">Spiegazione dei termini più comuni.</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:it|Official Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Official Tools|Official Tools]]'''</td>
<td style="text-align:center;">Official tools made by Valve for their [[Valve:it|<span style=color:#E1E0DF>games</span>]].</td>
<td style="text-align:center;">Official tools made by Valve for their [[Valve|<span style=color:#E1E0DF>games</span>]].</td>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:it|Strumenti di Terze Parti]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030">'''[[:Category:Third Party Tools|Strumenti di Terze Parti]]'''</td>
<td style="text-align:center;">Strumenti non di Valve per gli sviluppatori.</td>
<td style="text-align:center;">Strumenti non di Valve per gli sviluppatori.</td>
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<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:it|IO System]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030">'''[[:Category:IO System|IO System]]'''</td>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:it|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in [[Source:it|<span style=color:#E1E0DF>Source</span>]] based games/mods.</td>
<td style="text-align:center;border-radius:0 0 8px 0">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in [[Source|<span style=color:#E1E0DF>Source</span>]] based games/mods.</td>
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[[Category:Entry pages:it]]

Revision as of 23:12, 15 May 2023

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Scaricare e Installare · Frequently Asked Questions · Note di Rilascio (en)

Modding Crea, organizza e rilascia il tuo proggetto Source.
Level Design Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.
Programmazione Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modellazione Tutto quello che c'è da sapere sulla modellazione per il Source.
Sistema dei Materiali Le textures e gli shaders sono combinati nel Source per creare materiali.
Sistema dei Suoni La documentazione sul sistema sonoro del Source.
Particles Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behaviour of all but the simplest of NPC actions.
Coreografia Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.
Filmmaker Create movies inside the Source Engine.
Tutorials Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.
Aspetti tecnici Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2.
Glossario Spiegazione dei termini più comuni.
Official Tools Official tools made by Valve for their games.
Strumenti di Terze Parti Strumenti non di Valve per gli sviluppatori.
IO System The I/O system is the backbone of most levels in Source based games/mods.