$notint: Difference between revisions
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[[Category:List of Shader Parameters|N]] | [[Category:List of Shader Parameters|N]] | ||
Revision as of 00:34, 9 April 2023
$notint
is a material shader parameter available in and
for
VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

$allowdiffusemodulation
in other games.Syntax
$notint <bool>