SDK Docs: Difference between revisions

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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Third-Party Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Third-Party Tools]]'''</td>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
<td style="text-align:center;">Useful developer tools created by the <span style=color:#E1E0DF>community</span>.</td></tr>
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<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System|I/O System]]'''</td>
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System|I/O System]]'''</td>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
[[Category:Entry pages]]
[[Category:Entry pages]]

Revision as of 02:43, 19 January 2023

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Source Engine

Download and Installation · Frequently Asked Questions · Release Notes

Modding Creating, organizing and releasing your Source project.
Level Design Maps are the 3D worlds where everything comes together.
Programming A mod's C++ code defines the way its world and game rules behave.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modeling Models are the detailed 3D objects that appear in the game world.
Materials Textures and shaders are combined in Source to create materials.
Sounds Quality audio adds a fourth dimension to your world.
Particles Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Tutorials Step-by-step guides on a variety of topics.
Technical In-depth discussion of Source's features.
Glossary Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Third-Party Tools Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.