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m (changed valve to Valve in the "official tools" section of the table)  | 
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{{lang|SDK Docs}}  | {{lang|SDK Docs}}__NOTOC____NOEDITSECTION__  | ||
<p style="margin:  | <table cellpadding="4 100 100 100" style="background:#202020;border:2px solid #525252;margin:8px auto;width:55em;{{border-radius|12px}}">  | ||
<caption>[[File:Source-logo.png|400px|link=|Source Engine]]  | |||
| '''[[:Category:Modding|Modding]]'''  | <p style="margin:10px 0 10px;font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p></caption>  | ||
| Creating, organizing and releasing your Source project  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0px 0px 0px}};">'''[[:Category:Modding|Modding]]'''</td>  | |||
| Maps are the 3D worlds where everything comes together  | <td style="text-align:center;{{border-radius|0px 8px 0px 0px}}">Creating, organizing and releasing your [[Source|<span style=color:#E1E0DF>Source</span>]] project.</td>  | ||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Level Design|Level Design]]'''</td>  | |||
<td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] — are the 3D worlds where everything comes together.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Programming|Programming]]'''</td>  | |||
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td>  | |||
| Models are the detailed 3D objects that appear in the game world  | </tr>  | ||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Scripting|Scripting]]'''</td>  | |||
| Textures and shaders are combined in Source to create materials  | <td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td>  | ||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
|   | <td style="font-size:14px;text-align:center;">'''[[:Category:Modeling|Modeling]]'''</td>  | ||
<td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] — are the detailed 3D objects that appear in the game world.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
|-  | <td style="font-size:14px;text-align:center;">'''[[:Category:Material System|Materials]]'''</td>  | ||
<td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in [[Source|<span style=color:#E1E0DF>Source</span>]] to create [[Material|<span style=color:#E1E0DF>materials</span>]].</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Sound System|Sounds]]'''</td>  | |||
<td style="text-align:center;">Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Particle_System|Particles]]'''</td>  | |||
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]].</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:AI|Artificial Intelligence]]'''</td>  | |||
<td style="text-align:center;">AI controls the behaviour of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Choreography|Choreography]]'''</td>  | |||
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]].</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td>  | |||
<td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td>  | |||
| '''[[:Category:IO System|IO System]]'''  | </tr>  | ||
| The I/O system is the backbone of most levels in Source based games/mods  | <tr bgcolor=#3A3A3A>  | ||
<td style="font-size:14px;text-align:center;">'''[[:Category:Tutorials|Tutorials]]'''</td>  | |||
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Technical|Technical]]'''</td>  | |||
<td style="text-align:center;">In-depth discussion of [[Source|<span style=color:#E1E0DF>Source's</span>]] features.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Glossary|Glossary]]'''</td>  | |||
<td style="text-align:center;">Explanations for terms you may encounter.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Official Tools|Official Tools]]'''</td>  | |||
<td style="text-align:center;">Official tools made by Valve for their [[Valve|<span style=color:#E1E0DF>games</span>]].</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;">'''[[:Category:Third Party Tools|Third-Party Tools]]'''</td>  | |||
<td style="text-align:center;">Useful developer tools created by the community.</td>  | |||
</tr>  | |||
<tr bgcolor=#3A3A3A>  | |||
<td style="font-size:14px;text-align:center;{{border-radius|0px 0px 0px 8px}}">'''[[:Category:IO System|IO System]]'''</td>  | |||
<td style="text-align:center;{{border-radius|0px 0px 8px 0px}}">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in [[Source|<span style=color:#E1E0DF>Source</span>]] based games/mods.</td>  | |||
</tr>  | |||
</table>  | |||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__  | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__  | ||
Revision as of 07:58, 16 October 2022
| Modding | Creating, organizing and releasing your Source project. | 
| Level Design | Maps — are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Scripting | Scripting can be used for adding new functionality or logic to entities. | 
| Modeling | Models — are the detailed 3D objects that appear in the game world. | 
| Materials | Textures and shaders are combined in Source to create materials. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Particles | Effects like smoke, sparks, blood and fire are created with particles. | 
| Artificial Intelligence | AI controls the behaviour of all but the simplest of NPC actions. | 
| Choreography | Direct your digital actors' performances with choreographed scenes. | 
| Filmmaker | Create movies inside the Source Engine. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion of Source's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 
| IO System | The I/O system is the backbone of most levels in Source based games/mods. |