AutoBSPpackingTool: Difference between revisions
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| .txt (map description) || <code>/maps/<mapname>.txt</code> | | .txt (map description) || <code>/maps/<mapname>.txt</code> | ||
|- | |- | ||
| .txt ( | | .txt (soundscape) || <code>/scripts/soundscapes_<mapname>.txt</code> | ||
|- | |- | ||
| .txt (soundscript) || <code>/maps/<mapname>__level_sounds.txt</code> | | .txt (soundscript) || <code>/maps/<mapname>__level_sounds.txt</code> | ||
Line 20: | Line 20: | ||
| .txt (retake bombplants) || <code>/maps/<mapname>_retake.txt</code> | | .txt (retake bombplants) || <code>/maps/<mapname>_retake.txt</code> | ||
|- | |- | ||
| .txt ( | | .txt (camera positions) || <code>maps/<mapname>_cameras.txt</code> | ||
|- | |- | ||
| .txt (map story) || <code>maps/<mapname>_story.txt</code> | | .txt (map story) || <code>maps/<mapname>_story.txt</code> | ||
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* Detects materials and textures used in models (including skins) and also detects $includemodel parameter. | * Detects materials and textures used in models (including skins) and also detects $includemodel parameter. | ||
* Recognizes patch materials. | * Recognizes patch materials. | ||
* Detects [[NAV|.nav]] ([[Nav Mesh|navigation mesh]]), [[AIN|.ain]] ([[info_node]]), .txt ([[Mapname.txt|map description]]), .txt ([[soundscape]] | * Detects [[NAV|.nav]] ([[Nav Mesh|navigation mesh]]), [[AIN|.ain]] ([[info_node]]), .txt ([[Mapname.txt|map description]]), .txt ([[soundscape]]), .txt ([[soundscripts|soundscript]]), .cache ([[soundcache]]), .txt ([[CS:GO_Game_Modes/Retakes#Adding_Retakes_Support_to_a_Bomb_Scenario_Map|retake bombplants]]), .txt (camera positions), .txt (map story), .txt ([[Creating_a_working_mini-map#Intro_and_Basics|radar information]]), .dds ([[Creating_a_working_mini-map#Intro_and_Basics|radar images]]), .svg (map icon), .png (map background), .kv ([[Choosing Player Models|player models]]), [[KeyValues3|.kv3]] ([[CS:GO Bot Behavior Trees|bots behaviour]]). | ||
* Detects sounds referenced in soundscape and soundscript files. | * Detects sounds referenced in soundscape and soundscript files. | ||
* Detects scripts ([[VScript|.nut]] and [[CFG|.cfg]]). | * Detects scripts ([[VScript|.nut]] and [[CFG|.cfg]]). |
Revision as of 09:26, 11 March 2022
Checkbox | File(s) |
---|---|
.nav (navigation mesh) | /maps/<mapname>.nav
|
.ain (info_node) | /maps/graphs/<mapname>.ain
|
.txt (map description) | /maps/<mapname>.txt
|
.txt (soundscape) | /scripts/soundscapes_<mapname>.txt
|
.txt (soundscript) | /maps/<mapname>__level_sounds.txt
|
.cache (soundcache) | /maps/soundcache/<mapname>.cache
|
.txt (retake bombplants) | /maps/<mapname>_retake.txt
|
.txt (camera positions) | maps/<mapname>_cameras.txt
|
.txt (map story) | maps/<mapname>_story.txt
|
.txt (radar information) | /resource/overviews/<mapname>.txt
|
.dds (radar image) | /resource/overviews/<mapname>_radar_spectate.dds and vertical sections
|
.svg (map icon) | /materials/panorama/images/map_icons/map_icon_<mapname>.svg
|
.png (map background) | /materials/panorama/images/map_icons/screenshots/1080p/<mapname>.png
|
.kv (player models) | /maps/<mapname>.kv
|
.kv3 (bots behaviour) | /scripts/<any mentioned in scripts or .vmf>.kv3
|
AutoBSPpackingTool is a third party tool made for Template:Game name developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map (.bsp file).
Currently the program supports only Template:Game name, but more games will be added in the future.
Features
- Detects materials, textures, models, sounds (.wav, .mp3, .ogg), skyboxes.
- Detects materials and textures used in models (including skins) and also detects $includemodel parameter.
- Recognizes patch materials.
- Detects .nav (navigation mesh), .ain (info_node), .txt (map description), .txt (soundscape), .txt (soundscript), .cache (soundcache), .txt (retake bombplants), .txt (camera positions), .txt (map story), .txt (radar information), .dds (radar images), .svg (map icon), .png (map background), .kv (player models), .kv3 (bots behaviour).
- Detects sounds referenced in soundscape and soundscript files.
- Detects scripts (.nut and .cfg).
- Detects models, sounds and other scripts inside detected scripts.
- Also finds .vmf files specified in func_instances and packs their data too.
- Can either pack all the found files into .bsp or save a file with a list of all detected custom files.

- The program does not detect scripts with a space in the path (so does Hammer).
- The program does not detect sounds referenced in scripts with a space in the path.
Information
- The program is written in C# and requires Microsoft .NET Framework 4.0 or higher.
- You should put the program in an individual folder, because it will create a cache folder and some necessary files in the directory .exe file is in.
- The program creates a .bsp.backup file before packing.
- It shows a notification when packing is finished.
- It will be better if you pack your custom content referenced in scripts by yourself, because there are a lot of situations in which it is impossible to detect custom content used in scripts.
- The program requires an installed game you want to pack files for.
- The program uses HLLib.dll and CrowbarCommandLineDecomp.exe.