Func respawnroom: Difference between revisions
Jump to navigation
Jump to search

(Update information and add {{lang}}.) |
No edit summary |
||
Line 15: | Line 15: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV TFTeam}} | {{KV TFTeam}} | ||
{{KV BaseEntity}} | {{KV Trigger}} | ||
{{KV BaseEntity|base=1}} | |||
==Flags== | ==Flags== | ||
Line 30: | Line 31: | ||
{{I Toggle}} | {{I Toggle}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I BaseEntity}} | {{I BaseEntity|base=1}} | ||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 18:55, 10 November 2021


Entity description
Designates a respawn room for a team.
Respawn rooms have the following properties:
- Gives players instant respawns when they change class or loadout.
- Blocks engineers from being able to build, similar to a func_nobuild entity.
- Forces players to drop carried item_teamflag entities.
- Forces players to drop active powerups.
- Grants MvM bots their spawn protection.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
|
Flags
Inputs
Todo: Describe custom inputs.
- SetActive
- SetInactive
- ToggleActive
- RoundActivate
|
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
|