Talk:Func respawnroom
Can anyone describe the purpose of this entity? Does it negate the need for spawnpoints or the func_changeclass? Ok, at a minimum it seems to be needed to use the func_respawnvisualizer. Anyone know if it does more than this? -Hovis
- It is used to designate the area of a respawn room. It does not negate the need for spawnpoints. A func_respawnroom also works as a func_changeclass. The respawn room visualizer is that red no entry texture you can see when you try to enter the other team's respawn room. Also see: Creating a Spawnroom --Baliame 09:40, 29 Nov 2007 (PST)
info_player_teamspawn are working for both teams
The entity info_player_teamspawn has round_redspawn round_bluspawn and controlpoint keyvalues.
- Set the round_TEAMspawn to the appropriate func_respawnroom.
- Add team_control_point_round to use for controlpoint.
This can be tested by adding bots to the game. If both teams spawn together and open fire, this is the issue. --Ninjaofsauce (talk) 23:52, 24 January 2021 (PST)
TF2 BOT NAVIGATION
The func_respawnroom is used in navigation process for TF2 bots ( tf_bot_add # (# of bots)). It is used in determining distance and waypointing, particularly relating to spawnrooms. They also presume info_player_teamspawn points are within the func_respawnroom volume.
When playtesting a custom map with bots, I noticed the following error in the console:
- |Can't compute incursion distances from the Blue spawn room(s). Bots will perform poorly. This is caused by either a missing func_respawnroom, or missing info_player_teamspawn entities within the func_respawnroom."
--Ninjaofsauce (talk) 23:52, 24 January 2021 (PST)