Bot: Difference between revisions
m (Converted {{otherlang2}} to {{lang}}.) |
(Tried to add a table with bot classes; Edit at will. Added links.) |
||
Line 2: | Line 2: | ||
{{stub}} | {{stub}} | ||
A '''bot''' (short for robot) is similar to an [[NPC]] in a multiplayer game, usually designed to behave like a human-controlled player. An example is the | A '''bot''' (short for robot) is similar to an [[NPC]] in a multiplayer game, usually designed to behave like a human-controlled [[player]]. An example is the {{game name|css|name=Counter-Strike: Source}} bot. | ||
Given the team-based competitive nature behind many first-person shooters, these games usually come with bots for the player to play with/against in an offline game, in order to benefit users with limited or no internet access. | Given the team-based competitive nature behind many first-person shooters, these games usually come with bots for the player to play with/against in an offline game, in order to benefit users with limited or no internet access. | ||
Line 8: | Line 8: | ||
Another distinct definition of bot is that of a computer program which is commonly designed to perform monotonous or hard-to-achieve tasks such as "farming" and raising levels in RPG-type games. As a result, most RPG games have banned them from use because it is considered '''''cheating'''''. In FPS games this type of bot is also known to be a form of cheating. It helps players achieve better scores by improving their aim and reflexes which, in the extreme case, are completely controlled by the bot software. | Another distinct definition of bot is that of a computer program which is commonly designed to perform monotonous or hard-to-achieve tasks such as "farming" and raising levels in RPG-type games. As a result, most RPG games have banned them from use because it is considered '''''cheating'''''. In FPS games this type of bot is also known to be a form of cheating. It helps players achieve better scores by improving their aim and reflexes which, in the extreme case, are completely controlled by the bot software. | ||
Bots are [[player]]s '''and''' they can't go through [[Npc clip]], even though they are '''not''' NPCs. | |||
{| class=wikitable style="background: none" | |||
! Game | |||
! Bot Class | |||
! Target Class for [[I/O]], [[VScript]] | |||
|- | |||
| {{game name|css|name=Counter-Strike: Source}} | |||
| [[cs_bot]] | |||
| player | |||
|- | |||
| {{game name|csgo|name=Counter-Strike: Global Offensive}} | |||
| [[cs_bot]] | |||
| [[cs_bot]] | |||
|- | |||
| {{game name|l4d|name=Left 4 Dead}} | |||
| {{todo}} | |||
| {{todo}} | |||
|- | |||
| {{game name|l4d2|name=Left 4 Dead 2}} | |||
| {{todo}} | |||
| {{todo}} | |||
|- | |||
| {{game name|tf2|name=Team Fortress 2}} | |||
| [[tf_bot]] | |||
| player | |||
|} | |||
==See also== | ==See also== | ||
* [[Navigation Meshes]] | * [[Nav Mesh|Navigation Meshes]] | ||
* [[NextBot]] | * [[NextBot]] | ||
* [[Server-Side Bots]] | * [[Server-Side Bots]] | ||
* [[Botrix]] | * [[Botrix]] | ||
* {{ent|bot_quota}} | |||
* {{csgo}} [[CS:GO Bot Behavior Trees|Bot Behavior Trees]] | |||
* {{csgo}} [[CS:GO VScript Examples#Functions to distinguish bots and human players|VScript Examples#Functions to distinguish bots and human players]] | |||
==External links== | ==External links== |
Revision as of 10:12, 28 October 2021
A bot (short for robot) is similar to an NPC in a multiplayer game, usually designed to behave like a human-controlled player. An example is the Template:Game name bot.
Given the team-based competitive nature behind many first-person shooters, these games usually come with bots for the player to play with/against in an offline game, in order to benefit users with limited or no internet access.
Another distinct definition of bot is that of a computer program which is commonly designed to perform monotonous or hard-to-achieve tasks such as "farming" and raising levels in RPG-type games. As a result, most RPG games have banned them from use because it is considered cheating. In FPS games this type of bot is also known to be a form of cheating. It helps players achieve better scores by improving their aim and reflexes which, in the extreme case, are completely controlled by the bot software.
Bots are players and they can't go through Npc clip, even though they are not NPCs.
Game | Bot Class | Target Class for I/O, VScript |
---|---|---|
Template:Game name | cs_bot | player |
Template:Game name | cs_bot | cs_bot |
Template:Game name | [Todo] | [Todo] |
Template:Game name | [Todo] | [Todo] |
Template:Game name | tf_bot | player |
See also
- Navigation Meshes
- NextBot
- Server-Side Bots
- Botrix
- bot_quota
Bot Behavior Trees
VScript Examples#Functions to distinguish bots and human players