$notint: Difference between revisions
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Note:This parameter exists as
Deprecated (talk | contribs) m (Changed since CSGO to in CSGO, removed redundant note) |
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[[File:Parameter_notint.jpg|240px|thumb|right]] | {{lang|$notint|title=<code>$notint</code>}} | ||
{{ | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | ||
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | |||
{{note|This parameter exists as | {{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games.}} | ||
==Syntax== | ==Syntax== | ||
$notint <[[bool]]> | '''$notint <[[Boolean|bool]]>''' | ||
[[Category:List of Shader Parameters|N]] | [[Category:List of Shader Parameters|N]] | ||
[[Category:Glossary]] |
Revision as of 02:11, 8 June 2021
$notint
is a material shader parameter available in and
for
VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

$allowdiffusemodulation
in other games.Syntax
$notint <bool>