CSGO Game Mode Commands: Difference between revisions

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(Reorganized text, added information about inaccessible (?) .cfg files and added column of .cfg files of gamemodes)
(simplification/shortening, found skirmish id list in scripts/items/items_game.txt)
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Here is the table of official game modes and its console commands in [[Counter-Strike: Global Offensive]].
Here is the table of official game modes and its console commands in [[Counter-Strike: Global Offensive]].


The game uses the values of <code>game_type</code> and <code>game_mode</code> (and <code>sv_skirmish_id</code>, see below) to determine the gamemode that it loads when a map is loaded with the <code>[[Map (ConCommand)|map]]</code> or <code>[[changelevel]]</code> command. If these values are not set before loading a map, it results in the last gamemode played or <code>casual</code>, in case the game has just been launched, because their initial values are 0 (except they are set via launch options or a .cfg file).
The game uses the values of <code>game_type</code>, <code>game_mode</code> and <code>sv_skirmish_id</code> to determine .cfg files with commands that it executes when a map is loaded with the <code>[[Map (ConCommand)|map]]</code> or <code>[[changelevel]]</code> command. If these values are not set before loading a map, it results in the last gamemode played. The initial values of <code>game_type</code>, <code>game_mode</code> and <code>sv_skirmish_id</code> are 0 (Casual).


So, to launch a map with a desired game mode, you basicly have to set these two values by typing the commands <code>game_type <number></code> and <code>game_mode <number></code> into the console ''before loading'' a map by using the <code>[[Map (ConCommand)|map]] <mapname></code> console command, or ''before changing'' a map by using the <code>[[changelevel]] <mapname></code> console command.
To launch a map with a desired game mode, adjust the values of <code>game_type</code>, <code>game_mode</code> and <code>sv_skirmish_id</code> according to the tables below. '''''After that''''', load a map by using the <code>[[Map (ConCommand)|map]] <mapname></code> or <code>[[changelevel]] <mapname></code> console command.


{{tip|Set Launch Options can be used, e.g: <code>+game_type <number> +game_mode <number> +map <mapname></code>}}
{{tip | The <code>map</code> and <code>changelevel</code> commands have an optional gamemode parameter. Example: <code>map de_dust2 deathmatch</code> or <code>changelevel myCustomMap coop</code>. If such a gamemode parameter is given and if it is valid, the game will adjust <code>game_type</code> and <code>game_mode</code> and launch the map with the associated gamemode.}}


The smarter way is to use the optional gamemode parameter of the <code>map</code> and <code>changelevel</code> command, for example <code>map de_dust2 deathmatch</code> or <code>changelevel myCustomMap coop</code>. If such a gamemode parameter is given and if it is valid, the game will adjust <code>game_type</code> and <code>game_mode</code> for you and launch the map with the associated gamemode.
{{tip | You can define aliases, for example <code>alias dust2retake "game_type 0; game_mode 0; sv_skirmish_id 12; map de_dust2"</code>. Useful for [[autoexec]]s and/or custom maps.}}
 
{{tip | Set Launch Options can be used, e.g: <code>+game_type <number> +game_mode <number> +map <mapname></code>}}
 
== Game Type and Game Mode ==
 
{{note | Unless you want to load a Skirmish Mode, make sure <code>sv_skirmish_id</code> is (e.g.) 0.}}


{{note | The information of this table can be found in <code>csgo/gamemodes.txt</code>.}}
{{note | The information of this table can be found in <code>csgo/gamemodes.txt</code>.}}
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! game_mode
! game_mode
! map command optional parameter
! map command optional parameter
! .cfg filenames found in gamemodes.txt
! .cfg filenames
|-
|-
| Casual (default)
| Casual (default)
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|}
|}


There is a third value named <code>sv_skirmish_id</code> that the game will consider when loading a map. If it is set to a value that can be found in the following table, it will load an additional .cfg file associated to the ID, which can be found at <code>csgo/cfg/gamemode_<name>.cfg</code> or <code>csgo/cfg/op08_<name>.cfg</code>. These .cfg files are supposed to be loaded to a specific base gamemode, which the creator mentioned as a comment in the first lines. Anyway, it is possible to use any base gamemode.
 
 
== Skirmish Modes ==
 
If <code>sv_skirmish_id</code> is set to a value that can be found in the following table, it will load an additional .cfg file associated to the ID. These .cfg files are supposed to be loaded to a specific base gamemode, which is mentioned as a comment in the first lines as well as in <code>scripts/items/items_game.txt</code>. Anyway, it is possible to use any base gamemode.


To play one of the following game modes, hit <code>sv_skirmish_id <number></code> in the console and launch your map with the base gamemode, see above. <br>
To play one of the following game modes, hit <code>sv_skirmish_id <number></code> in the console and launch your map with the base gamemode, see above. <br>
For example: To launch ''Stab Stab Zap'' on <code>de_dust2</code>, enter <code>sv_skirmish_id 1</code> and <code>map de_dust2 casual</code>. This is equivalent to the commands <code>sv_skirmish_id 1</code>, <code>game_type 0</code>, <code>game_mode 0</code> and <code>map de_dust2</code>. <br>
For example: To launch ''Stab Stab Zap'' on <code>de_dust2</code>, enter <code>sv_skirmish_id 1</code> and <code>map de_dust2 casual</code>. This is equivalent to the commands <code>sv_skirmish_id 1</code>, <code>game_type 0</code>, <code>game_mode 0</code> and <code>map de_dust2</code>. <br>
To return to a base gamemode, use a skirmish ID that is not on this table (intuitively 0), so the game will not load any additional .cfg files to a gamemode.
To return to a "pure" gamemode from the above table, use a skirmish ID that is not on this table (intuitively 0), so the game will not load any additional .cfg files to a gamemode.
 
{{note | The skirmish IDs 2, 5 and 9 are undefined. However, there are .cfg files in <code>cfg/</code> that have no associated skirmish ID. They are mentioned at the end of the following table. They probably were the modes for the skirmish IDs 2, 5 and 9.}}


{{note | There are .cfg files which are not accessible this way. They are mentioned at the end of the following table. They probably were the modes for the skirmish IDs 2, 5 and 9.}}
{{note | The information of this table can be found in <code>scripts/items/items_game.txt</code>.}}


{| class="standard-table"
{| class="standard-table"
!Game Mode
!Game Mode
!sv_skirmish_id
!sv_skirmish_id
!base gamemode
!Intended Base Gamemode
!.cfg filenames
!Description
!Description
|-
|-
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| 1
| 1
| Casual
| Casual
| op08_stab_stab_zap.cfg
| Only knives and recharging taser.
| Only knives and recharging taser.
|-
|-
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| 3
| 3
| Casual
| Casual
| op08_flying_scoutsman.cfg
| Only [[Weapon_ssg08|scouts]] and knives, low gravity, high precision.
| Only [[Weapon_ssg08|scouts]] and knives, low gravity, high precision.
|-
|-
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| 4
| 4
| Casual
| Casual
| op08_trigger_discipline.cfg
| Missing shots damage yourself down to 1 HP.
| Missing shots damage yourself down to 1 HP.
|-
|-
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| 6
| 6
| Deathmatch
| Deathmatch
| op08_headshots.cfg
| Bodyshots deal no damage.
| Bodyshots deal no damage.
|-
|-
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| 7
| 7
| Deathmatch
| Deathmatch
| op08_hunter_gatherers.cfg
| Team deathmatch with collecting dogtags.
| Team deathmatch with collecting dogtags.
|-
|-
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| 8
| 8
| Casual
| Casual
| op08_heavy_assault_suit.cfg
| Heavy armor can be purchased for 6000 $. {{bug | The item is not in the buy menu. Use <code>buy heavyarmor</code> '''''while not holding a rifle'''''.}}
| Heavy armor can be purchased for 6000 $. {{bug | The item is not in the buy menu. Use <code>buy heavyarmor</code> '''''while not holding a rifle'''''.}}
|-
|-
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| 10
| 10
| Arms Race
| Arms Race
| -
| Equivalent to Arms Race.
| Equivalent to Arms Race.
|-
|-
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| 11
| 11
| Demolition
| Demolition
| -
| Equivalent to Demolition.
| Equivalent to Demolition.
|-
|-
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| 12
| 12
| Casual
| Casual
| gamemode_retakecasual.cfg
| 3 T's vs. 4 CT's, retake scenario. {{warning | Game crashes if the map has '''''exactly one''''' bomb site and no adjustments for the gamemode.}}
| 3 T's vs. 4 CT's, retake scenario. {{warning | Game crashes if the map has '''''exactly one''''' bomb site and no adjustments for the gamemode.}}
|-
|-
| Bloodletter
| Bloodletter
| inaccessible?
| -
| Arms Race
| Arms Race
| op08_bloodletter.cfg
| Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive.
| Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive.
|-
|-
| Bounty Hunter
| Bounty Hunter
| inaccessible?
| -
| Deathmatch
| Deathmatch
| op08_bounty_hunter.cfg
| All players are enemies, killed enemies will drop dogtags that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional DM points.
| All players are enemies, killed enemies will drop dogtags that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional DM points.
|-
|-
| Team Deathmatch
| Team Deathmatch
| inaccessible?
| -
| Deathmatch
| Deathmatch
| op08_team_deathmatch.cfg
| Killing enemies is worth team victory points, killing enemies with the DM bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins.
| Killing enemies is worth team victory points, killing enemies with the DM bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins.
|}
|}


[[Category: Counter-Strike: Global Offensive]][[Category: Console Variables]]
[[Category: Counter-Strike: Global Offensive]][[Category: Console Variables]]

Revision as of 20:46, 25 December 2020

Counter-Strike: Global Offensive Level Creation

Here is the table of official game modes and its console commands in Counter-Strike: Global Offensive.

The game uses the values of game_type, game_mode and sv_skirmish_id to determine .cfg files with commands that it executes when a map is loaded with the map or changelevel command. If these values are not set before loading a map, it results in the last gamemode played. The initial values of game_type, game_mode and sv_skirmish_id are 0 (Casual).

To launch a map with a desired game mode, adjust the values of game_type, game_mode and sv_skirmish_id according to the tables below. After that, load a map by using the map <mapname> or changelevel <mapname> console command.

Tip.pngTip: The map and changelevel commands have an optional gamemode parameter. Example: map de_dust2 deathmatch or changelevel myCustomMap coop. If such a gamemode parameter is given and if it is valid, the game will adjust game_type and game_mode and launch the map with the associated gamemode.
Tip.pngTip: You can define aliases, for example alias dust2retake "game_type 0; game_mode 0; sv_skirmish_id 12; map de_dust2". Useful for autoexecs and/or custom maps.
Tip.pngTip: Set Launch Options can be used, e.g: +game_type <number> +game_mode <number> +map <mapname>

Game Type and Game Mode

Note.pngNote: Unless you want to load a Skirmish Mode, make sure sv_skirmish_id is (e.g.) 0.
Note.pngNote: The information of this table can be found in csgo/gamemodes.txt.
Game Mode game_type game_mode map command optional parameter .cfg filenames
Casual (default) 0 0 casual gamemode_casual.cfg,
gamemode_casual_server.cfg
Competitive / Scrimmage 0 1 competitive gamemode_competitive.cfg,
gamemode_competitive_server.cfg
Wingman 0 2 scrimcomp2v2 gamemode_competitive2v2.cfg,
gamemode_competitive2v2_server.cfg
Weapon Expert 0 3 scrimcomp5v5 gamemode_competitive.cfg,
op08_weapons_expert.cfg,
gamemode_competitive_server.cfg
Arms Race 1 0 armsrace, gungameprogressive gamemode_armsrace.cfg,
gamemode_armsrace_server.cfg
Demolition 1 1 demolition, gungametrbomb gamemode_demolition.cfg,
gamemode_demolition_server.cfg
Deathmatch 1 2 deathmatch gamemode_deathmatch.cfg,
gamemode_deathmatch_server.cfg
Training 2 0 training gamemode_training.cfg,
gamemode_training_server.cfg
Custom 3 0 custom -
Guardian 4 0 guardian, cooperative gamemode_competitive.cfg,
gamemode_cooperative.cfg,
gamemode_cooperative_server.cfg
Co-op Strike 4 1 coop, coopstrike, coopmission gamemode_competitive.cfg,
gamemode_coopmission.cfg,
gamemode_coopmission_server.cfg
Skirmish 5 0 skirmish -
Danger Zone 6 0 survival gamemode_survival.cfg,
gamemode_survival_server.cfg


Skirmish Modes

If sv_skirmish_id is set to a value that can be found in the following table, it will load an additional .cfg file associated to the ID. These .cfg files are supposed to be loaded to a specific base gamemode, which is mentioned as a comment in the first lines as well as in scripts/items/items_game.txt. Anyway, it is possible to use any base gamemode.

To play one of the following game modes, hit sv_skirmish_id <number> in the console and launch your map with the base gamemode, see above.
For example: To launch Stab Stab Zap on de_dust2, enter sv_skirmish_id 1 and map de_dust2 casual. This is equivalent to the commands sv_skirmish_id 1, game_type 0, game_mode 0 and map de_dust2.
To return to a "pure" gamemode from the above table, use a skirmish ID that is not on this table (intuitively 0), so the game will not load any additional .cfg files to a gamemode.

Note.pngNote: The skirmish IDs 2, 5 and 9 are undefined. However, there are .cfg files in cfg/ that have no associated skirmish ID. They are mentioned at the end of the following table. They probably were the modes for the skirmish IDs 2, 5 and 9.
Note.pngNote: The information of this table can be found in scripts/items/items_game.txt.
Game Mode sv_skirmish_id Intended Base Gamemode .cfg filenames Description
Stab Stab Zap 1 Casual op08_stab_stab_zap.cfg Only knives and recharging taser.
Flying Scoutsman 3 Casual op08_flying_scoutsman.cfg Only scouts and knives, low gravity, high precision.
Trigger Discipline 4 Casual op08_trigger_discipline.cfg Missing shots damage yourself down to 1 HP.
Boom! Headshot! 6 Deathmatch op08_headshots.cfg Bodyshots deal no damage.
Hunter-Gatherers 7 Deathmatch op08_hunter_gatherers.cfg Team deathmatch with collecting dogtags.
Heavy Assault Suit 8 Casual op08_heavy_assault_suit.cfg Heavy armor can be purchased for 6000 $.
Icon-Bug.pngBug: The item is not in the buy menu. Use buy heavyarmor while not holding a rifle.  [todo tested in ?]
Arms Race 10 Arms Race - Equivalent to Arms Race.
Demolition 11 Demolition - Equivalent to Demolition.
Retakes 12 Casual gamemode_retakecasual.cfg 3 T's vs. 4 CT's, retake scenario.
Warning.pngWarning: Game crashes if the map has exactly one bomb site and no adjustments for the gamemode.
Bloodletter - Arms Race op08_bloodletter.cfg Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive.
Bounty Hunter - Deathmatch op08_bounty_hunter.cfg All players are enemies, killed enemies will drop dogtags that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional DM points.
Team Deathmatch - Deathmatch op08_team_deathmatch.cfg Killing enemies is worth team victory points, killing enemies with the DM bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins.