Env microphone: Difference between revisions
Jump to navigation
Jump to search
Bug:If the speaker entity is moving, sounds will start playing at the correct position, but they will not follow the speaker as they continue playing. [todo tested in ?]
Note:This keyvalue can also use the settings seen on the DSP page.
Warning:setting this to 0, or greater 1024 when the microphone is in Speaker mode can be very bad for performance!
(Spacing) |
|||
Line 15: | Line 15: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Speaker target (SpeakerName)|targetname|The name of an {{ent|info_target}} at which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode. This should not be an {{ent|env_speaker}}.}} | {{KV|Speaker target (SpeakerName)|targetname|The name of an {{ent|info_target}} at which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode. This should not be an {{ent|env_speaker}}.}} | ||
{{bug|If the speaker entity is moving, sounds will start playing at the correct position, but they will not follow the speaker as they continue playing.}} | |||
{{KV|Measure target (target)|targetname|If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.}} | {{KV|Measure target (target)|targetname|If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.}} | ||
{{KV|Listen Filter (ListenFilter)|filter|The name of a filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.}} | {{KV|Listen Filter (ListenFilter)|filter|The name of a filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.}} |
Revision as of 14:58, 28 March 2020
Template:Base point It acts as a microphone. In "Speaker mode", it picks up sound and rebroadcasts it at a Speaker target. It ignores the Hears X spawnflags and does not fire the SoundLevel output. In "Measuring mode", it measures the sound level at a Measure target and outputs the sound level as a value between 0 and 1. It only hears sounds that match the Hears X spawnflags.
Flags
- 1: Hears combat sounds
- 2: Hears world sounds
- 4: Hears player sounds
- 8: Hears bullet impacts
- 16: Swallows sounds routed through speakers - This means it will not listen to sounds coming though from any other
env_microphone
including itself. - 32: Hears explosions
- 64: Ignores non-attenuated sounds
Keyvalues
- Speaker target (SpeakerName) ([todo internal name (i)]) <targetname>
- The name of an info_target at which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode. This should not be an env_speaker.

- Measure target (target) ([todo internal name (i)]) <targetname>
- If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.
- Listen Filter (ListenFilter) ([todo internal name (i)]) <filter>
- The name of a filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.
- Speaker DSP Preset (speaker_dsp_preset) ([todo internal name (i)]) <choices>
- Only useful in Speaker mode. If specified, sounds played back through speakers will be affected by the selected DSP.
- 0: Use environment default
- 50: (No effect)
- 51: (No effect)
- 52: (No effect)
- 53: (No effect)
- 54: (No effect)
- 55: Loud speaker
- 56: Very small speaker
- 57: Echoing speaker
- 58: Small speaker
- 59: Tiny speaker

- Sensitivity (0-10) (Sensitivity) ([todo internal name (i)]) <float>
- Sensitivity in measuring mode. 1 is normal, and anything between there and 10 is increasingly sensitive.
- Smoothing (0-1) (SmoothFactor) ([todo internal name (i)]) <float>
- How much to smooth the output value of measuring mode.
- Maximum hearing range (0=infinite) (MaxRange) ([todo internal name (i)]) <float>
- Sounds beyond this range won't be heard.

- Sound Mask (SoundMask) ([todo internal name (i)]) <integer> !FGD
- Todo: Some kind of alternative to the Hears X spawnflags?
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetSpeakerName <targetname >
- Sets the
info_target
through which the microphone should emit what it hears.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- SoundLevel <float >
- Fired in Measuring mode whenever the sound level changes.
- OnRoutedSound
- Fired whenever a sound is routed out through the specified speaker (if any).
- OnHeardSound
- Fired whenever this microphone hears any sound it cares about.