Trigger gravity: Difference between revisions
		
		
		
		
		
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 Bug:This entity only affects the player, despite the flags  [todo tested in ?]
Bug:This entity only affects the player, despite the flags  [todo tested in ?]
		
	
|  (No? It can be set to 0. I just tested it in TF2, no problems whatsoever. Maybe its just a bug in the game you are testing) |  (Woops) | ||
| Line 2: | Line 2: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals. | {{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.}} | ||
| {{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 11:57, 1 September 2018
Template:Base brush It scales the force of gravity applied to players (ONLY players, despite its flags) inside it. Players will retain scaled gravity until reset.
Keyvalues
- Gravity (0-1) ([todo internal name (i)]) <integer>
- Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
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Flags
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 Bug:This entity only affects the player, despite the flags  [todo tested in ?]
Bug:This entity only affects the player, despite the flags  [todo tested in ?]Inputs
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Outputs
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