Dota 2 Workshop Tools/Level Design: Difference between revisions
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* [[Dota 2 Workshop Tools/Level Design/Dota/Lighting|Lighting]] | * [[Dota 2 Workshop Tools/Level Design/Dota/Lighting|Lighting]] | ||
* [[Dota 2 Workshop Tools/Level Design/Dota/Performance|Performance]] | * [[Dota 2 Workshop Tools/Level Design/Dota/Performance|Performance]] | ||
* [[Dota 2 Workshop Tools/Level Design/Dota/Blocking Heroes' Routes | * [[Dota 2 Workshop Tools/Level Design/Dota/Blocking Heroes' Routes|Blocking Heroes' Routes Tutorial]] | ||
== Dota 2 Example Maps == | == Dota 2 Example Maps == |
Revision as of 19:28, 28 August 2014
Template:Otherlang2 Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor.
Introduction to Hammer
Hammer is the editor used to create maps for Dota 2. This introductory tutorial is focused on creating a basic map using the Tile Editor within Hammer. This is a good place to start if new to Hammer or the Dota 2 Workshop Tools.
Hammer Documentation
Additional Hammer feature documentation. This includes some more advanced concepts such as geometry creation.
- Navigation
- Hammer Overview
- Basic Construction
- Prefabs and Instances
- Mesh Entities
- Tile Editor
- New Tilesets
- Terrain Blending
- Creating A Dota-Style Map
Dota 2 Concepts
Documentation on Dota 2 specific content.
- Grid Navigation Mesh
- Fog of War
- Minimap
- Common Developer Commands
- Lighting
- Performance
- Blocking Heroes' Routes Tutorial
Dota 2 Example Maps
- dota_addons/holdout_example/holdout_example.vmap
- dota_addons/holdout_example/basic.vmap
- dota_addons/dota_pvp/dota_pvp.vmap
- dota_addons/dota_pvp/dota_pvp_tiled.vmap
- dota_addons/dota_pvp/simple_dota_map_example.vmap