Team Fortress 2/Docs/Level Design: Difference between revisions
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* [[TF2/Making_an_Arena_map|Arena]] | * [[TF2/Making_an_Arena_map|Arena]] | ||
* [[TF2/Creating_a_Capture_Point|Control Points]] | * [[TF2/Creating_a_Capture_Point|Control Points]] | ||
* [[TF2/ | * [[TF2/Flag Based Goal Systems|Flags]] | ||
* [[TF2/King of the Hill|King of the Hill]] | * [[TF2/King of the Hill|King of the Hill]] | ||
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | * [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] |
Revision as of 23:05, 3 June 2011
Template:Otherlang2
This article focuses on Team Fortress 2 level design. For general mapping tutorials, see Category:Level Design.
Getting started
Constructing ElementsBasic ElementsSpawnrooms
Goal Systems
Theory |
User Modes |
Tricks & Effects
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Additive Mapping Information
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Sites
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