Trigger portal cleanser: Difference between revisions
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Warning:In Portal, if a player dies inside this entity, even if they are filtered out of it, the game will crash!
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(→Outputs: Added some missing outputs) |
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== Outputs == | == Outputs == | ||
{{IO|OnDissolve|Fired whenever an entity is dissolved by the trigger.}} | |||
{{IO|OnDissolveBox|Fired when a box is dissolved by the trigger. {{Note|in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"}}}} | {{IO|OnDissolveBox|Fired when a box is dissolved by the trigger. {{Note|in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"}}}} | ||
{{IO|OnFizzle|Fired whenever portals are fizzled by the trigger.}} | |||
{{O Trigger}} | {{O Trigger}} | ||
Revision as of 11:28, 30 May 2011
Entity description
A trigger volume that removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.

Keyvalues
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
)
- If the field uses a scanline.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
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Flags
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Inputs
- FizzleTouchingPortals (in all games since
)
- Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
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Outputs
- OnDissolve
- Fired whenever an entity is dissolved by the trigger.
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
- OnFizzle
- Fired whenever portals are fizzled by the trigger.
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