Trigger portal cleanser: Difference between revisions
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Warning:In Portal, if a player dies inside this entity, even if they are filtered out of it, the game will crash!
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== Entity description == | == Entity description == | ||
A trigger [[Entity#Brush_entities|volume]] that removes objects and portals when the player touches it. It is used to create the [[Creating a portal/object fizzler|"Material Emancipation Grid" / "Fizzler"]] particle-field in '''''[[Portal]]'''''. | A trigger [[Entity#Brush_entities|volume]] that removes objects and portals when the player touches it. It is used to create the [[Creating a portal/object fizzler|"Material Emancipation Grid" / "Fizzler"]] particle-field in '''''[[Portal]]'''''. | ||
{{Warning| | {{Warning|In [[Portal]], if a player dies inside this entity, even if they are filtered out of it, the game will crash!}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 16:47, 21 May 2011
Entity description
A trigger volume that removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.

Keyvalues
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
)
- If the field uses a scanline.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
|
Flags
|
Inputs
- FizzleTouchingPortals (in all games since
)
- Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
|
Outputs
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
|