Category:UTIL: Difference between revisions

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* [[UTIL_DisableRemoveImmediate]]
* [[UTIL_DisableRemoveImmediate]]
* [[UTIL_EntityByIndex]]
* [[UTIL_EntityByIndex]]
* [[UTIL_ClientPrintFilter]]
* [[UTIL_ClientPrintAll]]
* [[UTIL_SayTextFilter]]
* [[UTIL_SayTextFilter]]
* [[UTIL_SayText2Filter]]
* [[UTIL_SayText2Filter]]
Line 64: Line 62:
* [[UTIL_EntityInSolid]]
* [[UTIL_EntityInSolid]]
* [[UTIL_ValidateSoundName]]
* [[UTIL_ValidateSoundName]]
* [[UTIL_GetNewCheckClient]]
* [[UTIL_ClientPVSIsExpanded]]
* [[UTIL_PredictedPosition]]
* [[UTIL_PredictedPosition]]
* [[UTIL_PointAtEntity]]
* [[UTIL_PointAtEntity]]
Line 95: Line 91:
* [[UTIL_FunctionFromName]]
* [[UTIL_FunctionFromName]]
* [[UTIL_FunctionToName]]
* [[UTIL_FunctionToName]]
* [[UTIL_GetCommandClient]]
* [[UTIL_GetCommandClientIndex]]
* [[UTIL_GetCurrentCheckClient]]
* [[UTIL_GetMapKeyCount]]
* [[UTIL_GetMapKeyCount]]
* [[UTIL_GetMapLoadCountFileName]]
* [[UTIL_GetMapLoadCountFileName]]

Revision as of 22:31, 10 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Player

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion

Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.