Category:UTIL: Difference between revisions

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{{category cell|background-color=white|border-color=white}}
== Player ==
* [[UTIL_PlayerByIndex]]
* [[UTIL_PlayerByName]]
* [[UTIL_PlayerByUserId]]
* [[UTIL_GetLocalPlayer]]
* [[UTIL_GetListenServerHost]]
* [[UTIL_IsCommandIssuedByServerAdmin]]
* [[UTIL_GetPlayerConnectionInfo]]
* [[UTIL_GetLocalPlayerOrListenServerHost]]
* [[UTIL_ItemCanBeTouchedByPlayer]]
{{category cell|background-color=white|border-color=white}}
== Blood ==
== Blood ==
* [[UTIL_BloodDecalTrace]]
* [[UTIL_BloodDecalTrace]]

Revision as of 21:02, 10 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Player

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion

Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.