Category:UTIL: Difference between revisions

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(→‎Blood: Changed to Traces, re-ordering.)
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* [[UTIL_GetNormalizedColorTintAndLuminosity]]
* [[UTIL_GetNormalizedColorTintAndLuminosity]]
* [[UTIL_IncrementMapKey]]
* [[UTIL_IncrementMapKey]]
* [[UTIL_IteMCanBeTouchedByPlayer]]
* [[UTIL_ItemCanBeTouchedByPlayer]]
* [[UTIL_LoadActivityRemapFile]]
* [[UTIL_LoadActivityRemapFile]]
* [[UTIL_PointContents]]
* [[UTIL_PointContents]]

Revision as of 20:44, 10 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion

Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.