Category:UTIL: Difference between revisions

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== Other ==
== Other ==
{{todo|Categorize these}}
{{todo|Categorize these}}
* [[UTIL_PrecacheDecal]]
* [[UTIL_GetSimulationInterval]]
* [[UTIL_GetSimulationInterval]]
* [[UTIL_DropToFloor]]
* [[UTIL_DropToFloor]]
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{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
== Precaching ==  
== Precaching ==  
* [[UTIL_PrecacheDecal]]
* [[UTIL_PrecacheDecal]]

Revision as of 23:35, 9 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

Todo: Categorize these


Precaching

Traces

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.