Category:UTIL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Tried to make some pretty colors to go with the new category. Has an extra space after it. Feel free to fix it :))
No edit summary
Line 23: Line 23:


== Set Properties ==
== Set Properties ==
* [[UTIL_SetTrace]]
* [[UTIL_SetSize]]
* [[UTIL_SetSize]]
* [[UTIL_SetModel]]
* [[UTIL_SetModel]]
Line 64: Line 63:
* [[UTIL_ClipPunchAngleOffset]]
* [[UTIL_ClipPunchAngleOffset]]
* [[UTIL_WaterLevel]]
* [[UTIL_WaterLevel]]
* [[UTIL_FindWaterSurface]]
* [[UTIL_IsValidEntity]]
* [[UTIL_LogPrintf]]
* [[UTIL_DotPoints]]
* [[UTIL_StripToken]]
* [[UTIL_ScaleForGravity]]
* [[UTIL_EntityInSolid]]
* [[UTIL_ValidateSoundName]]
* [[UTIL_GetNewCheckClient]]
* [[UTIL_ClientPVSIsExpanded]]
* [[UTIL_PredictedPosition]]
* [[UTIL_PointAtEntity]]
* [[UTIL_PointAtNamedEntity]]
* [[UTIL_TransferPoseParameters]]
* [[UTIL_PointOnLineNearestPoint]]
* [[WorldToLocalRotation]]
* [[UTIL_LoadFileForMe]]
* [[UTIL_FreeFile]]
* [[UTIL_IsFacingWithinTolerance]]
* [[UTIL_LoadAndSpawnEntitiesFromScript]]
* [[UTIL_ParentToWorldSpace]]
* [[UTIL_WorldToParentSpace]]
* [[UTIL_BoundToWorldSize]]


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}

Revision as of 22:50, 9 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Traces

Modifying Angles

Utility Effects


Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.