Category:UTIL: Difference between revisions

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(Tried to make some pretty colors to go with the new category. Has an extra space after it. Feel free to fix it :))
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* [[UTIL_WaterLevel]]
* [[UTIL_WaterLevel]]


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
== Precaching ==
* [[UTIL_PrecacheDecal]]
* [[UTIL_PrecacheOther]]
* [[PrecacheModel]]
* [[PrecacheMaterial]]
* [[PrecacheScriptSound]]
* [[PrecacheGibsForModel]]
* [[PrecacheFileWeaponInfoDatabase]]
* [[PrecacheInstancedScene]]
* [[PrecacheParticleSystem]]
* [[PrecachePhysicsSoundByStringIndex]]
* [[PrecachePhysicsSounds]]
* [[PrecachePointTemplates]]
* [[PrecacheStandardParticleSystem]]
* [[PrecacheVGuiScreen]]
* [[PrecacheVGuiScreenOverlayMaterial]]


{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=#E4DCCD}}
{{category cell|background-color=white|border-color=white}}
 
== Modifying Angles ==
 
* [[UTIL_Approach]]
* [[UTIL_ApproachAngle]]
* [[UTIL_AngleMod]]
* [[UTIL_AngleDiff]]
 
 
 
== Traces ==
== Traces ==
* [[UTIL_TraceLine]]
* [[UTIL_TraceLine]]
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* [[UTIL_ClearTrace]]
* [[UTIL_ClearTrace]]


{{category cell|background-color=white|border-color=white}}
== Modifying Angles ==
* [[UTIL_Approach]]
* [[UTIL_ApproachAngle]]
* [[UTIL_AngleMod]]
* [[UTIL_AngleDiff]]
{{category cell|background-color=#FBF7EA|border-color=white}}
== Utility Effects ==
== Utility Effects ==
* [[UTIL_ScreenShake]]
* [[UTIL_ScreenShake]]

Revision as of 22:15, 9 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Traces

Modifying Angles

Utility Effects


Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.