Category:UTIL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(→‎Blood: Added stuff)
No edit summary
Line 12: Line 12:
* [[UTIL_BloodStream]]
* [[UTIL_BloodStream]]


== Filler ==
== Finding Entities in Space ==
* [[UTIL_EntitiesInBox]]
* [[UTIL_EntitiesAlongRay]]
* [[UTIL_EntitiesInSphere]]
* [[UTIL_EntitiesInPVS]]


== Reference ==


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
== Set Properties ==
* [[UTIL_SetTrace]]
* [[UTIL_SetSize]]
* [[UTIL_SetModel]]
* [[UTIL_SetOrigin]]
* [[UTIL_SetClientVisibilityPVS]]
 
 
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=#E4DCCD}}


== Modifying Angles ==
== Modifying Angles ==
Line 25: Line 36:
* [[UTIL_AngleDiff]]
* [[UTIL_AngleDiff]]


{{category cell|background-color=#FBF7EA|border-color=white}}
 


== Traces ==
== Traces ==
Line 33: Line 44:
* [[UTIL_TraceModel]]
* [[UTIL_TraceModel]]
* [[UTIL_Tracer]]
* [[UTIL_Tracer]]
== Utility Effects ==
* [[UTIL_ScreenShake]]
* [[UTIL_GetDebugColorForRelationship]]
* [[UTIL_ScreenShakeObject]]
* [[UTIL_ViewPunch]]
* [[UTIL_ScreenFadeBuild]]
* [[UTIL_ScreenFadeWrite]]
* [[UTIL_ScreenFadeAll]]
* [[UTIL_ScreenFade]]
* [[UTIL_HudMessage]]
* [[UTIL_HudMessageAll]]
* [[UTIL_HudHintText]]




{{category end}}__NOTOC__
{{category end}}__NOTOC__
{{Note|This list is incomplete, and these functions are poorly categorized for now.}}


[[Category:Programming]]
[[Category:Programming]]
[[Category:Modding]]
[[Category:Modding]]

Revision as of 20:28, 9 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties


Modifying Angles


Traces

Utility Effects


Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.