Tool textures (Source): Difference between revisions
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Tip:WiseClipped - tutorial on using many of the Source Tool textures shown below.
MossyBucket (talk | contribs) m (Oops. (The skybox TEXTURE isn't visible, just the skybox effect.)) |
MossyBucket (talk | contribs) (Research in progress. (Many tool textures surprised me.)) |
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| [[Image:Toolsareaportal.gif]] | | [[Image:Toolsareaportal.gif]] | ||
| Areaportal | | Areaportal | ||
|<center>N/A</center> | |||
|<center>No</center> | |||
|<center>Yes</center> | |||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
|<center>No</center> | |||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
| Use with [[areaportal]]s ([[func_areaportal]]s and [[func_areaportalwindow]]s). (This table ''assumes'' this use.) | |||
| Use with [[areaportal]]s ([[func_areaportal]]s and [[func_areaportalwindow]]s). | |||
|- id="black" | |- id="black" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| | | ToolsBlack | ||
|<center> | |<center>No!</center> | ||
|<center>No!</center> | |||
|<center>No</center> | |||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
|<center>No</center> | |||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
| | | Deprecated? | ||
|- id="blocklos" | |- id="blocklos" | ||
| [[Image:Toolsblocklos.gif]] | | [[Image:Toolsblocklos.gif]] | ||
| Block LOS | | Block LOS | ||
|<center></center> | |<center>No</center> | ||
|<center></center> | |<center>No</center> | ||
|<center></center> | |<center>No</center> | ||
|<center>Yes</center> | |<center>Yes</center> | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center>No</center> | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
Line 59: | Line 59: | ||
| [[Image:Toolsblockbullets.gif]] | | [[Image:Toolsblockbullets.gif]] | ||
| Block bullets | | Block bullets | ||
|<center></center> | |<center>No</center> | ||
|<center></center> | |<center>No</center> | ||
|<center></center> | |<center>Yes</center> | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
Line 71: | Line 71: | ||
| [[Image:Toolsblocklight.gif]] | | [[Image:Toolsblocklight.gif]] | ||
| Block light | | Block light | ||
|<center>No</center> | |||
|<center>No!</center> | |||
|<center>No</center> | |||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
Line 76: | Line 79: | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
| | | Deprecated? Also blocks NPC LOS. This texture used to cut visleaves previously. | ||
|- id="clip" | |- id="clip" | ||
| [[Image:Toolsclip.gif]] | | [[Image:Toolsclip.gif]] | ||
Line 133: | Line 133: | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
|<center>Possibly</center> | |||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
Line 138: | Line 139: | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> | ||
| | | Suggests optimal ways for the compiler to cut [[visleafs]]. (Sometimes ignored by the compiler.) | ||
|- id="invisible" | |- id="invisible" | ||
| [[Image:Toolsinvisible.gif]] | | [[Image:Toolsinvisible.gif]] | ||
Line 239: | Line 239: | ||
| [[Image:Toolsskip.gif]] | | [[Image:Toolsskip.gif]] | ||
| [[Skip]] | | [[Skip]] | ||
|<center></center> | |<center>No</center> | ||
|<center></center> | |<center></center> | ||
|<center></center> | |<center></center> |
Revision as of 14:56, 16 February 2011
Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser.

Image | Name | Visible (if worldbrush) | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to Player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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Areaportal | Use with areaportals (func_areaportals and func_areaportalwindows). (This table assumes this use.) | ||||||||
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ToolsBlack | Deprecated? | ||||||||
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Block LOS | Blocks the line-of-sight of NPCs and bots. Also casts shadows, so may need to be used in conjunction with func_brushes to avoid cosmetic glitches. | ||||||||
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Block bullets | Solid to bullets but not light or other objects. This does not automatically stop bullets, it's a regular wall only solid to bullets. Also creates visleafs like a normal brush. | ||||||||
![]() |
Block light | Deprecated? Also blocks NPC LOS. This texture used to cut visleaves previously. | ||||||||
![]() |
Clip | Solid to all objects. Is not rendered. Does not block physically simulated projectiles. In Left 4 Dead and Left 4 Dead 2 this clips players as both special infected and survivors. Does not function in Portal. ![]() | ||||||||
![]() |
Player clip control | Purpose is not entirely confirmed. Seems that it is necessary for func_vehicleclip.(See "player clip" below for the tool texture that restricts player movement.) | ||||||||
Dotted | The toolsdotted texture has very few applications. As with a normal texture, a brush textured with toolsdotted cuts up world geometry and VIS leaves. However, the toolsdotted texture is rendered over all brush geometry as long as the player is standing in a leaf that can see the toolsdotted face. Furthermore, a brush with toolsdotted on any face will not block visibility nor cull any face that it touches, meaning that any area enclosed in a toolsdotted-textured brush will not be removed from the map in any way. | |||||||||
![]() |
Fog | Does not seem to work. (You can use this for func_smokevolume instead of the trigger texture but NOT for func_dustcloud.) | ||||||||
![]() |
Hint | Suggests optimal ways for the compiler to cut visleafs. (Sometimes ignored by the compiler.) | ||||||||
![]() |
Invisible | Solid to all objects, invisible and does not cast shadows | ||||||||
![]() |
Ladder | Invisible; Use in Counter-Strike: Source with func_ladder. | ||||||||
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No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush. Casts shadows. | ||||||||
![]() |
No Draw Roof | Counter-Strike: Source specific. Identical to No Draw, the only difference being a separate texture name to differentiate them. | ||||||||
![]() |
NPC clip | Solid to NPCs but not players or other objects, is not rendered. | ||||||||
![]() |
Occluder | Used for func_occluder entities. | ||||||||
![]() |
Origin | Use to set the rotation origin of rotating entities; deprecated for use in Source maps (Basic idea of an origin brush was used in Goldsource mapping.) | ||||||||
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Player clip | Solid to players but not NPCs or other objects, is not rendered. In L4D and L4D2 this clips players as survivors, but not as special infected. | ||||||||
![]() |
Skip | Invisible; has no effect on anything. Useful in combination with HINT. SKIP faces are removed during compile, so a brush textured with skip won't prevent leaks. Also useful as a tool in Hammer for grouping, moving, place-holding objects. | ||||||||
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Skybox | Use to make 2D skyboxes. Casts light if there is a light_environment entity in the map. Cannot be used in the same PVS as toolsskybox2d. | ||||||||
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2D Skybox | Available only in the Orange Box engine and later. Use to make 2D skyboxes without displaying the 3D Skybox. Casts light if there is a light_environment entity in the map. Cannot be used in the same PVS as toolsskybox. | ||||||||
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SkyFog | [Todo] toolsskyfog.vmt does not contain any properties. | ||||||||
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Trigger | Use on Trigger and func_viscluster entities and Buyzones in Counter-Strike: Source. Also don't forget to move the selected trigger brush(es) ToEntity so you can change the properties. | ||||||||
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Fog Volume | (Left 4 Dead Only). Used in conjunction with multiple env_fog_controllers to change fog colours and densities in a level |