Left 4 Dead 2 Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) (Added mutation game mode.) |
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* [[Survival Gametype (L4D)|Survival Gametype]] | * [[Survival Gametype (L4D)|Survival Gametype]] | ||
* [[L4D2 Level Design/Scavenge Maps|Scavenge Gametype]] | * [[L4D2 Level Design/Scavenge Maps|Scavenge Gametype]] | ||
* [[Mutation Gametype (L4D2)|Mutation Gametype]] | |||
* [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]] | * [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]] | ||
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | * [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | ||
== Design Theory == | == Design Theory == |
Revision as of 17:40, 22 May 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.