Half-Life 2 Sky List: Difference between revisions
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The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
{| class=standard-table | {| class="standard-table" | ||
! Prefix !! Location | ! Prefix !! Location | ||
|- | |- | ||
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Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | ||
</noinclude> | </noinclude> | ||
{| style=" | {| class="standard-table" style="width: 100%" | ||
!colspan="5"| sky_borealis01<br/>[[Image:sky_borealis01.jpg]] | |||
|- | |||
!width="20%"| Example Map | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | !width="20%"| Ideal Sun Angle | ||
Line 37: | Line 39: | ||
!width="20%"| Ideal Brightness | !width="20%"| Ideal Brightness | ||
!width="20%"| Ideal Ambience | !width="20%"| Ideal Ambience | ||
|- | |- | ||
| None | | None | ||
Line 62: | Line 62: | ||
| {{vec4|194|236|252|175}} | | {{vec4|194|236|252|175}} | ||
|- | |- | ||
! | !colspan="5"| sky_day01_05<br/>[[Image:sky_day01_05.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d1_canals_03<br/>d1_canals_05<br/>d1_canals_06, d1_canals_07<br/>d1_canals_08<br/>de_prodigy | | d1_canals_03<br/>d1_canals_05<br/>d1_canals_06, d1_canals_07<br/>d1_canals_08<br/>de_prodigy | ||
Line 92: | Line 92: | ||
| {{vec4|135|172|180|150}} | | {{vec4|135|172|180|150}} | ||
|- | |- | ||
! | !colspan="5"| sky_day01_08<br/>[[Image:sky_day01_08.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d1_canals_13, d1_eli_01 | | d1_canals_13, d1_eli_01 | ||
Line 122: | Line 122: | ||
| {{vec4|172|196|204|80}} | | {{vec4|172|196|204|80}} | ||
|- | |- | ||
! | !colspan="5"| sky_day02_02<br/>[[Image:sky_day02_02.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d2_coast_01<br/>de_port | | d2_coast_01<br/>de_port | ||
Line 152: | Line 152: | ||
| {{vec4|172|196|204|50}} | | {{vec4|172|196|204|50}} | ||
|- | |- | ||
! | !colspan="5"| sky_day02_05<br/>[[Image:sky_day02_05.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d2_coast_08 | | d2_coast_08 | ||
Line 182: | Line 182: | ||
| {{vec4|183|204|210|140}}<br/>{{vec4|175|199|205|150}} | | {{vec4|183|204|210|140}}<br/>{{vec4|175|199|205|150}} | ||
|- | |- | ||
! | !colspan="5"| sky_day02_09<br/>[[Image:sky_day02_09.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d2_coast_12<br/>d2_prison_01<br/>d2_prison_02 - d2_prison_08 | | d2_coast_12<br/>d2_prison_01<br/>d2_prison_02 - d2_prison_08 | ||
Line 212: | Line 212: | ||
| {{vec4|190|201|220|100}}<br/>{{vec4|148|173|205|60}}<br/>{{vec4|160|184|211|150}} | | {{vec4|190|201|220|100}}<br/>{{vec4|148|173|205|60}}<br/>{{vec4|160|184|211|150}} | ||
|- | |- | ||
! | !colspan="5"| sky_day03_02<br/>[[Image:sky_day03_02.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d3_c17_04<br/>d3_c17_05 | | d3_c17_04<br/>d3_c17_05 | ||
Line 242: | Line 242: | ||
| {{vec4|75|96|116|300}}<br/>{{vec4|190|201|220|100}}<br/>{{vec4|190|201|220|100}} | | {{vec4|75|96|116|300}}<br/>{{vec4|190|201|220|100}}<br/>{{vec4|190|201|220|100}} | ||
|- | |- | ||
! | !colspan="5"| sky_day03_05<br/>[[Image:sky_day03_05.jpg]] | ||
|- | |- | ||
! | !width="20%"| Example Map | ||
!width="20%"| Ideal Sun Angle | |||
!width="20%"| Ideal Sun Pitch | |||
!width="20%"| Ideal Brightness | |||
!width="20%"| Ideal Ambience | |||
|- | |- | ||
| d3_c17_11<br/>d3_c17_12<br/>d3_c17_12b<br/>d3_c17_13, d3_citadel_01 | | d3_c17_11<br/>d3_c17_12<br/>d3_c17_12b<br/>d3_c17_13, d3_citadel_01 |
Revision as of 15:29, 6 January 2010
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine. These skies are HDR capable if mapping for Half-Life 2: Episode 2.
The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal & Water Hazard |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel , d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |