Trains: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (SDK Nuts again)
m (removing abstract mapping header)
Line 1: Line 1:
{{Abstract Mapping}} __NOTOC__
This page is about [[Source]] train entities. Train entities move along a predetermined track, and can look represent anything that moves.
This page is about [[Source]] train entities. Train entities move along a predetermined track, and can look represent anything that moves.


Line 22: Line 21:
* Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
* Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
* You don't need to create each {{ent|path_track}} by hand. Create the first one, then <code>Shift-drag</code> it to create another; the new one will be automatically linked from the previous one. This works even for inserting new {{ents|path_track|s}} between existing ones.
* You don't need to create each {{ent|path_track}} by hand. Create the first one, then <code>Shift-drag</code> it to create another; the new one will be automatically linked from the previous one. This works even for inserting new {{ents|path_track|s}} between existing ones.
== See Also ==
* [[:Category: Level Design]]


<!-- all dead
<!-- all dead

Revision as of 16:51, 22 March 2009

This page is about Source train entities. Train entities move along a predetermined track, and can look represent anything that moves.

Entities

Main entities

Other entities

Entities not in the FGD

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
  • You don't need to create each path_track by hand. Create the first one, then Shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.

See Also