User:Brandished: Difference between revisions
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Note:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.
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:[[:Category:Dead_Mods]] | :[[:Category:Dead_Mods]] | ||
:[[Modding_Sites]] | :[[Modding_Sites]] | ||
:[[Left 4 Dead]] | |||
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:[[Team Fortress 2 Level Creation]] | :[[Team Fortress 2 Level Creation]] | ||
::[[Creating a Spawnroom]] | ::[[Creating a Spawnroom]] | ||
:::Update pictures, more rewording. | :::<s>Update pictures,</s> more rewording. | ||
::[[obj_sentrygun]] | ::[[obj_sentrygun]] | ||
:::Add info, currently a stub | :::Add info, currently a stub |
Revision as of 05:10, 9 November 2008
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User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I occasionally log the results of my various SDK experiments in a VDC journal here: User:Brandished/Notes. My current articles in progress and WiKi editing tests can be found here: User:Brandished/Sandbox.
My Changes

Recent changes:
- QuArK
- func_door_rotating
- func_nobuild
- Add note about similarity to func_respawnroom. Re-Word?
- Team Fortress 2 Level Creation
- Category: Third Party Tools
- Portal Level Creation
- Category: Portal
- Category:HL2 Third Party Mods
- Category:Dead_Mods
- Modding_Sites
- Left 4 Dead
To Do
- Break up the Targetname section? Better examples?
- Look over User Inputs and Outputs.
- Team Fortress 2 Level Creation
- Creating a Spawnroom
Update pictures,more rewording.
- obj_sentrygun
- Add info, currently a stub
- obj_dispenser
- Add info, currently a stub
- TF2/Making_an_Arena
- Add info on spawn areas and resupply items
- TF2/Setting_the_cap_point_layout
- Figure out a way to make the layout look better
- Creating a Spawnroom