Team Fortress 2/Docs/Level Design: Difference between revisions
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* [[TF2/Flag Based Goal Systems|Flags]] | * [[TF2/Flag Based Goal Systems|Flags]] | ||
<!--- * [[TF2/Hybrid Goal Systems|Hybrid Goal Systems]] ---> | <!--- * [[TF2/Hybrid Goal Systems|Hybrid Goal Systems]] ---> | ||
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | |||
* [[TF2/Creating_a_Payload_Map|Payload Goal System]] | |||
=== User Modes === | === User Modes === | ||
* [[Cyclic Capture Points|Cyclic Control Points]] | * [[Cyclic Capture Points|Cyclic Control Points]] | ||
* [[TF2/Creating a Single Flag Keep-Away map|CTF Keep-Away]] | * [[TF2/Creating a Single Flag Keep-Away map|CTF Keep-Away]] | ||
* [[TF2/Creating a King of the Hill map|King of the Hill]] | |||
=== Tricks & Effects === | === Tricks & Effects === | ||
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== http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png User tutorials == | == http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png User tutorials == | ||
</div> | </div> |
Revision as of 14:13, 6 July 2008
http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Getting started
http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Constructing Elements
Basic Elements
Goal Systems
User Modes
Tricks & Effects
- Modifying the Respawn Time
- Modifying the Mission Briefing
- Teleporters
- Creating Respawning Dispensers