Half-Life SDK: Difference between revisions
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| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> | | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> | ||
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<div style="max-width: | <div style="max-width:700px; margin:0 auto">{{SDKDocIndexList}}</div> | ||
[[Category:GoldSrc]] | [[Category:GoldSrc]] |
Revision as of 03:05, 31 May 2025
Todo: Add links to applicable
TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.

Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the GoldSrc Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
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