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| No edit summary | Theuaredead` (talk | contribs)   (Gearcraft is a Worldcraft fork by Gearbox. It was also used in the development of Blue Shift and Decay. IT IS NOT AN ENGINE NAME!) | ||
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| | 2001 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]]{{cn}} || v40 .bs2, v10 .dol | | 2001 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]]{{cn}} || v40 .bs2, v10 .dol | ||
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| | 2002 || [[James Bond 007: Nightfire#Features| | | 2002 || [[James Bond 007: Nightfire#Features|007: Nightfire]] ||  {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.0.x/SDK v2.0 (New WON)'''{{cn|reason=It is unknown which version of GoldSrc it was based on, but it did not have VGUI support whatsoever, and GameSpot sources said that it used latest GoldSrc build available at the time. Nightfire was in development since 2000, but its unknown which versions (GoldSrc or Custom engine) was in development first, or whether both was in development at same time when it began in 2000.}} (For PC) || v42 .bsp, v14 .mdl</br>Console version uses custom in-house engine while PC version uses heavily modified GoldSrc. | ||
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| | 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}}<br>{{trs|4}} || Improved lighting</br>Dynamic iris simulation ([[HDR]]-like brightness adjust) || [[Counter-Strike: Condition Zero engine branch]] earlier version{{cn}}  || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]] | | 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}}<br>{{trs|4}} || Improved lighting</br>Dynamic iris simulation ([[HDR]]-like brightness adjust) || [[Counter-Strike: Condition Zero engine branch]] earlier version{{cn}}  || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]] | ||
Revision as of 22:48, 18 June 2025

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Displays this table:
| Year | Version / Game | Company | Features | Base | Notes | 
|---|---|---|---|---|---|
| 1998 - 1999 | v1.0.x.x/SDK v1 Old WON |  Valve Software | Per-texture palettes Colored lighting Skeletal Models Support for HW accelerated audio (EAX/A3D) | Quake (id Tech 2) | v30 .bsp, v10 .mdl | 
| 2000 - 2001 | v1.1.0.x/SDK v2.0 New WON Counter-Strike 1.0 - 1.3 |  Valve Software | VGUI Prediction-based Networking Miles Sound System (since 2001) | Old WON | v30 .bsp, v10 .mdl VGUI was introduced with May 25, 2000 update (1.1.0.0), used for new Scoreboard (replacing old Opposing Force/text-based scoreboard), and the console & chat font was also changed to be slightly bigger (plus removing the orange gradient on the font). The netcode (originally from QuakeWorld), has been replaced or significantly updated in 2001, adding prediction-based networking. | 
| 2002 | v1.1.0.9-v1.1.1.0/SDK v2.0 v1.0.1.4 (Steam Beta) New WON & Steam Beta Counter-Strike 1.4 & 1.5 Day of Defeat Beta 1.3 |  Valve Software | VGUI2 (since 2002) Steam Beta/Tracker (optional, since 2002) VAC 1.0 | New WON | v30 .bsp, v10 .mdl In 2002, the late WON build around 1.1.0.9 was the first version to support Steam Beta (and Tracker). Most users at the time did not use Steam Beta and install Steam Tracker so players will see "Tracker Error: TrackerUI.dll invalid, not loading", however user was able to open Half-Life Desktop overlay by pressing F1, providing limited functionality (Resume and Quit game option only) for those who did not have Steam Beta installed. VGUI2 was also introduced at the same time with Steam Beta, and used for Tracker feature aswell. | 
| 2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories  Gearbox Software | Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl | 
| 2001 | PlayStation 2 |  Gearbox Software | LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol | 
| 2002 | 007: Nightfire |  Gearbox Software | Direct3D 8 renderer MSAA support | v1.1.0.x/SDK v2.0 (New WON)[citation needed] (For PC) | v42 .bsp, v14 .mdl Console version uses custom in-house engine while PC version uses heavily modified GoldSrc. | 
| 2003 | Xbox |  Ritual Entertainment  Turtle Rock Studios | Improved lighting Dynamic iris simulation (HDR-like brightness adjust) | Counter-Strike: Condition Zero engine branch earlier version[citation needed] | v30 .bsp, v11 .mdl, .sxwad format instead of wad | 
| 2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support | v1.1.x.x/SDK v2.0  Confirm:only for ver.1 Counter-Strike: Condition Zero engine branch (ver.2)[citation needed] | v30 .bsp, v10 .mdl [confirm] | 
| 2003 | Day of Defeat |  Valve Software | Widescreen resolution support | v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl | 
| 2003 | Steam |  Valve Software  Turtle Rock Studios  Gearbox Software[citation needed]  Ritual Entertainment | Detail textures (since 2004) Steamworks (replaces WON) Steam Friends VGUI on Main menu & Console VAC 2.0 (since 2005) | v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl  [confirm] Starting with this version, game files are no longer packaged inside .pak files, and instead either stored directly on filesystem, or stored in .gcf files prior to SteamPipe. This version is compatible with most games/mods built on WON/Retail version (many speedrunners often use 2001 WON client/server.dllon 2005 version of Half-Life). Note:* - Initially at launch, Steam Friends is a instant messaging feature, allowing player to chat with friends, or play minigames (Parlor Games) with friends. Later it was updated in January 2006 with Friends v2 (aka Friends Beta), which removes Parlor Games and relies on newer Steam API. The Friends menu option was later removed around Agugust 2007 as Steam Overlay (released at the same time with the launch of Steam Community) replaced most of it's feature. The first version of Friends no longer works as the old Steam server for this version was offline, while Friends v2 still partially works with latest Steam client, but buggy (message will only shown on Steam client and will not appear in-game). | 
| 2013 | 2013 SteamPipe (SDK 2.4) |  Valve Software | Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 6 renderer Removed support for Quake MDLs (2019). | Steam | v30 .bsp, v10 .mdl GCF has been removed and game files are now placed directly on the filesystem after SteamPipe. | 
| 2013 |  Cry of Fear engine branch | Team Psykskallar | Improved Paranoia's OpenGL Renderer | Steam/  Paranoia HLSDK fork[3] | v30 .bsp, v10 .mdl [confirm] Heavily modified, and based on pre-SteamPipe version. | 
| 2016 |  Svengine | Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits | 2013 SteamPipe | v30 .bsp, v10 .mdl Significantly modified with extended engine limits and scripting using AngelScript. | 
| 2023 | 25th anniversary, aka HL25 (SDK 2.5) |  Valve Software | Increased engine limit Steam Input Shaders Steam Networking High-DPI support for VGUI Widescreen (Hor+) FOV WebM | 2013 SteamPipe | v30 .bsp, v10 .mdl Introduced with Half-Life 25th Anniversary Update, fixing various bugs and increased engine limit. The HLSDK was later updated with code introduced with said update. |