Predicted viewmodel: Difference between revisions
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{{Preserved entity}} | {{Preserved entity}} | ||
{{CD|CPredictedViewModel|file1=1}} | {{CD|CPredictedViewModel|file1=1}} | ||
{{This is a|point entity|name=predicted_viewmodel|game=Half-Life 2: Deathmatch|game1=Portal 2|game2=Counter-Strike: Source|game3=Left 4 Dead series|game4=Half-Life Deathmatch: Source}} It is also available in {{bms12|4}} | {{This is a|point entity|name=predicted_viewmodel|game=Half-Life 2: Deathmatch|game1=Portal 2|game2=Counter-Strike: Source|game3=Left 4 Dead series|game4=Half-Life Deathmatch: Source}} It is also available in {{bms12|4}}. This entity is basically a copy of the {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]]. | ||
== See also == | == See also == |
Revision as of 00:16, 16 May 2025


This is a preserved entity in 







If the game has round restart mechanics this entity may not behave as expected.








If the game has round restart mechanics this entity may not behave as expected.
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CPredictedViewModel |
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predicted_viewmodel
is a point entity available in Half-Life 2: Deathmatch,
Portal 2,
Counter-Strike: Source,
Left 4 Dead series, and
Half-Life Deathmatch: Source. It is also available in
Black Mesa (mod). This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.
See also
- Viewmodel - base viewmodel entity
- blackmesa_viewmodel - viewmodel entity from
Black Mesa
Categories:
- Round-Preserved Entities
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Portal 2 entities
- Portal 2 entities
- Portal 2 point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Left 4 Dead series entities
- Left 4 Dead series entities
- Left 4 Dead series point entities
- Non-internal Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source point entities
- Weapons
- Modeling
- C++