Half-Life SDK: Difference between revisions
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:GoldSrc Modding|<span style="color:# | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:GoldSrc Modding|<span style="color:#C5574A"> Modding </span>]]''' }} | ||
{{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your {{gldsrc|bold}} project. }} | {{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your {{gldsrc|bold}} project. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:GoldSrc Level Design|<span style="color:# | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:GoldSrc Level Design|<span style="color:#C5574A"> Level Design </span>]]''' }} | ||
{{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|<span style="color:#E1E0DF">Maps</span>]] are the 3D worlds where everything comes together. }} | {{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|<span style="color:#E1E0DF">Maps</span>]] are the 3D worlds where everything comes together. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Programming|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Programming|<span style="color:#C5574A"> Programming </span>]]''' }} | ||
{{td|align=center| text = A mod's C++ <span style="color:#E1E0DF">code</span> defines the way its world and game rules behave. }} | {{td|align=center| text = A mod's C++ <span style="color:#E1E0DF">code</span> defines the way its world and game rules behave. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Modeling|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Modeling|<span style="color:#C5574A"> Modeling </span>]]'''}} | ||
{{td|align=center| [[Model|<span style="color:#E1E0DF">Models</span>]] are the detailed 3D objects that appear in the game world. }} | {{td|align=center| [[Model|<span style="color:#E1E0DF">Models</span>]] are the detailed 3D objects that appear in the game world. }} | ||
}} | }} | ||
{{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | {{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Textures|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Textures|<span style="color:#C5574A"> Textures </span>]]''' }} | ||
{{td|align=center| [[Texture|<span style="color:#E1E0DF">Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }} | {{td|align=center| [[Texture|<span style="color:#E1E0DF">Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }} | ||
}} | }} | ||
{{tr | {{tr | ||
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| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Sound System|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Sound System|<span style="color:#C5574A"> Sounds </span>]]''' }} | ||
{{td|align=center| Quality [[Sound and Music|<span style="color:#E1E0DF">audio</span>]] adds a fourth dimension to your world. }} | {{td|align=center| Quality [[Sound and Music|<span style="color:#E1E0DF">audio</span>]] adds a fourth dimension to your world. }} | ||
}} | }} | ||
{{tr <!--Quake 1-style particles are also possible, though rarely used--> | {{tr <!--Quake 1-style particles are also possible, though rarely used--> | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Sprites|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Sprites|<span style="color:#C5574A"> Sprites </span>]]''' }} | ||
{{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style="color:#E1E0DF">sprites</span>. }} | {{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style="color:#E1E0DF">sprites</span>. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Tutorials|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Tutorials|<span style="color:#C5574A"> Tutorials </span>]]''' }} | ||
{{td|align=center| Step-by-step guides on a variety of topics. }} | {{td|align=center| Step-by-step guides on a variety of topics. }} | ||
}} | }} | ||
{{tr | {{tr | ||
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| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Technical|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Technical|<span style="color:#C5574A"> Technical </span>]]''' }} | ||
{{td|align=center| In-depth discussion on the {{gldsrc|bold|nt=1|addtext='s}} features. }} | {{td|align=center| In-depth discussion on the {{gldsrc|bold|nt=1|addtext='s}} features. }} | ||
}} | }} | ||
{{tr | {{tr | ||
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| {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Glossary|<span style="color:# | | {{td|align=center|font-size=14px|bgcolor=#3A2826| '''[[:Category:GoldSrc Glossary|<span style="color:#C5574A"> Glossary </span>]]''' }} | ||
{{td|align=center| text = Explanations for <span style="color:#E1E0DF">terms</span> you may encounter. }} | {{td|align=center| text = Explanations for <span style="color:#E1E0DF">terms</span> you may encounter. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:Official GoldSrc Tools|<span style="color:# | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:Official GoldSrc Tools|<span style="color:#C5574A"> Official Tools </span>]]''' }} | ||
{{td|radius=0 3px 0 0|align=center| Official tools made by {{Valve|1}} for their games. }} | {{td|radius=0 3px 0 0|align=center| Official tools made by {{Valve|1}} for their games. }} | ||
}} | }} | ||
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:Third Party GoldSrc Tools|<span style="color:# | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#3A2826|width=30%| '''[[:Category:Third Party GoldSrc Tools|<span style="color:#C5574A"> Third-Party Tools </span>]]''' }} | ||
{{td|radius=0 3px 0 0|align=center|text = Useful developer tools created by the <span style="color:#E1E0DF">community</span>. }} | {{td|radius=0 3px 0 0|align=center|text = Useful developer tools created by the <span style="color:#E1E0DF">community</span>. }} | ||
}} | }} |
Revision as of 00:51, 10 May 2025
Todo: Add links to applicable
TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.

The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the GoldSrc Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
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