Trigger portal button: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 
 Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the
Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the 
		
	
| m (Substituted IO templates) | m (→Keyvalues) | ||
| Line 5: | Line 5: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Delay Before Reset|float|Delay in seconds before ''OnTrigger'' can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.}} | {{KV|Delay Before Reset|intn=Delay|float|Delay in seconds before ''OnTrigger'' can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.}} | ||
| {{KV Trigger}} | {{KV Trigger}} | ||
Latest revision as of 16:02, 1 September 2025

trigger_portal_button  is a   point entity  available in  Portal series. It is the actual trigger used by a prop_floor_button, prop_floor_cube_button, or prop_floor_ball_button to detect objects. When placed in a map directly, the game will crash as the entity keeps a reference to the button it is tied to, which can only be set through code. A trigger_multiple should be used instead as it functions almost identically.
 Portal series. It is the actual trigger used by a prop_floor_button, prop_floor_cube_button, or prop_floor_ball_button to detect objects. When placed in a map directly, the game will crash as the entity keeps a reference to the button it is tied to, which can only be set through code. A trigger_multiple should be used instead as it functions almost identically.
 Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the
Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the SetSize() VScript function can be used to resize the trigger.Keyvalues
- Delay Before Reset (Delay) <float>
- Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.
| 
 
 | 
Flags
| 
 
 
 
 
 
 
 
 | 
Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
| 
 
 
 
 | 
Outputs
- OnStartTouchAll
- Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
| 
 
 
 
 
 
 | 









