Player (Half-Life 2 series): Difference between revisions
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{{LanguageBar}} | {{LanguageBar}} | ||
{{TabsBar|main=Player}} | {{TabsBar|main=Player}} | ||
{{Ent not in fgd| | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity|all}} | |||
{{CD|CHL2_Player|file1=1}} | {{CD|CHL2_Player|file1=1}} | ||
{{ | {{This is a|entity|name=player|game=Half-Life 2 series}} The player itself or a [[bot]]. [[NPC]]s are not players. This entity still exists even if the player is dead. | ||
== Inputs == | |||
==Inputs== | |||
{{I|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | {{I|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | ||
{{I|HandleMapEvent|param=string|Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.}} | {{I|HandleMapEvent|param=string|Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.}} |
Revision as of 06:25, 8 May 2025




This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CHL2_Player |
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player
is an entity available in Half-Life 2 series. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- IgnoreFallDamage <float >
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float >
- Absolutely prevent the player from taking fall damage for [n] seconds.
Note:Should use "OnStartTouch - !activator - IgnoreFallDamageWithoutReset - 5 - Delay of 0". To disable fall damage for five seconds. Don't give it too much time, else players can exploit it to continue falling nearby areas without taking any damage.
- OnSquadMemberKilled
- Notification of a player's NPC ally in the players squad being killed.
- DisableFlashlight
- Disables the player's flashlight.
- EnableFlashlight
- Enables the player's flashlight.
- ForceDropPhysObjects
- Force the player to drop any physics objects they are carrying.