Func wall: Difference between revisions
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Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Bug:
clientside ragdolls pass through this entity while they correctly collide with func_brush (tested in: l4d2)
Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
No edit summary |
SirYodaJedi (talk | contribs) (link to generic entity kvs) |
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{{PreservedEnt|func_wall}} | {{PreservedEnt|func_wall}} | ||
__NOTOC__ | __NOTOC__ | ||
==Keyvalues== | |||
{{Brush rendering note}} | {{Brush rendering note}} | ||
{{KV Targetname}} | |||
== Inputs == | == Inputs == |
Revision as of 12:31, 12 December 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CFuncWall |
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func_wall
is a brush entity available in all Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.













If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Use <void>- Deprecated.
Nonfunctional; leftover fromQuake and
GoldSrc, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use env_texturetoggle or material_modify_control instead.